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Ciaran

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Ciaran
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Comments

  • (Quote) I would also appreciate if the admin could finish the retirement process on Ciaran. It would help grant some finality and closure.

    Edit: Thanks
  • (Quote) This would significantly buff monks, and also somewhat runist mages.

    They would get any poison on demand without having to empty the venom sacks in between, making it basically 3x poison combos every 9s for monks, and it no…
  • Since voiding the outcome was a possibility for the event, the administration needed to cancel it before it was resolved, the earlier the better. Undoing the results of a competition simply isn't done unless there is cheating by one of the involved …
  • (Quote) I think you have made it clear here that you don't. I can only speak for myself, but the issue was never that people were pushing a narrative that I didn't agree with. It was totally fine letting them vent on discord and on all of the…
  • I write this post only in the hopes that it will help admin in the future. I have already retired Ciaran and I will not be returning to play Lusternia.

    I tried to use Lusternia as a competitive outlet since a chronic injury to my ankle ha…
  • (Quote) Bud... Go take a walk around the block.
  • It's rough luck that you died, but one death in ally territory is seriously not a big deal. ONE time during a momentous political event should just be written off to wrong place at the wrong time. I don't want to say that your feelings are unwarrant…

  • *squint*
    Well Silvanos, I must admit I've been underestimating you.
  • (Quote) I'm sad to say that I didn't log the fights. I was scared of lagging my potato laptop out by generating a massive HTML file.  I can only say there were multiple occasions in the last fight where I was super low, thinking this is it, I…
  • I thought we had lost for sure when Snald went down in the last round. I think the whole final fight was balanced on a razors edge, it definitely could have fallen the other way.

    Mag found a craaazy BC combo there. It felt like we were al…
  • I don't have a problem with the idea behind this change. A tradeoff is fair, but I don't think simply implementing it without reworking several artifacts and abilities will be a positively received adjustment. It's essentially creating a list of add…
  • If the basic abilities that increase your rooting will also be lowering celerity, you should definitely add a way for people to lower said defenses without killing themselves or buying an artifact.
  • Thanks Admin for running a super smooth Justice event! I know it has had a history of dramatics (har har), but this one was greatly organized and executed.
  • Shoutouts to the three Hallifaxians sitting there with us three Celestians doing a whole round of bombarding in parallel today. Presumably you were also awkwardly wondering when or if someone would open fire.
  • Thanks for releasing so fast! It's great to have the new system in the game.

    If ideas are still being taken into consideration, there should at least be something like a 0.1% crit bonus per level. A little incremental growth at each level…
  • I'm on board with Xenthos' interpretation of Jaspet's idea. I didn't read his suggestion that way, but if that's what he meant, it's a good idea.

    Either way is preferable to the currently planned perk system. I doubt I'll ever get more th…
  • I honestly don't think that 0.25% bonus crits per level would lead to any significant gap at all. It will still take a crazy long time to reach the full 5%, and in the end it's only PvE relevant anyway. Maybe the extra power weights would feel like …
  • (Quote) I pretty much agree with everything Ixion has mentioned, but I wanted to underline this point. Having to get almost 2 billion essence to reach the first perks is not as fun as it would be if there were gains along the way.

  • Pendant of mutually assured destruction.

    Is bought in pairs with another player, and are attuned only to one another. Can be attuned to another player for a reduced credit cost. When activated both players get an experience bonus, share a…
  • Drunk cure goblet!

    An inverted dwarven goblet? Pour me into goblet to reset to full sobriety once per IG month (can be upgraded to day?) 

    Requires masochism.
  • What should we brush up on to become volunteer coders?

    >.>
  • Make pits more akin to perfect fifth. Basically, same pit mechanics as now but it doesn't cost balance to climb, it just starts a delayed timer (being knocked down/disabled can reset it) and you can't leave the room.

    Most critically: You …
  • I don't think astral mob generation or XP per mob needs to necessarily take a hit. I personally like the idea that getting a big group together is rewarded, but I'd rather see it turned into something that's more interactive and discourages people j…
  • Very much enjoyed the Ascension* events. Reminded me how clever and awesome the Lusternian playerbase (and admin) are. Was good to see everyone set things aside and succeed in the quests, though part of me wonders what it would have been like if we …
  • (Quote) You can workaround this using the item syntax 0.ITEM. This will then always take the most recent thing added into your inventory, which should prioritize inventory over worn items, generally.
  • I like the idea of end-game content being effective only in certain areas, and agree with people saying that instancing is probably not a great idea. There is a ton of -space- in the game, and not much reason for people to bump into each other.  I'd…
  • One way to push 1v1v1 in a three org situation would be to replace ally/enemy lists with passive effects that help org members/hurt outsiders. This would require a bit of tweaking in the arena though. Either to hit anyone not on your team or just ke…
  • My main recommendation is to make the change into a long term story arc. Since your strength @Estarra is with lore and storytelling, I imagine you could fill in t…
  • @Estarra - Just a thought, but you should add something like bardics for RP logs that get posted publicly. Once a month people can win a credit prize for partakin…
  • What if probing items showed a list of syntaxes that could be used on them? (Some quest items would have this intentionally obscured/blocked)

    I like this idea because it -should- be possible to add programatically, saving admin a lot of t…