Yes. Originally no, but they changed that long long agoooo.
Edit: IIRC the damage absorb only works if you have the skillset active though. Otherwise the tome just acts like 4 scrolls combined. (Needs to be recharged etc.) I might be mixe…
Manta+niricol stacks with the dust though and forces me to powerfocus a lot, as well as increasing the stick potential of haemophilia. It buffs your kit pretty significantly, without taking into account the ice affs that you can do on top of that!<…
I understand the overall goal of this change is to force melders to actually come into the room, risk / biscuit ratio adjustment, which I personally like. I think that melders as a rule are weak one v. one. Adding an elemental trans skill to each …
You can see who has protection up by who's not getting hit by your meld.
I support these changes with the implication that buffs to active meld-use are somewhere down the road. In a general sense I like forcing a good melder to stay on t…
Very much disagree with Veyils. Very much agree with Celina.
There are tons of fast kills, but you can escape them and be healthy in under 10s normally. Warriors' relevant difference is that you can escape for 10s and still be in instaki…
I like that they have several artisinals included as other examples for each race. I don't have any problems with the art currently, but that'd be cool to include!
I can't speak to all of the implications, but at 2.6s balance speed there's not really any balance requiring counter play for most classes if they get bursted after using an attack.
If I sling some runes at you and then you burst me, you'…
The more I chew on the idea in my head, the more I like it. Idea: Hemorrhaging counts towards instakill reqs, cap is 1250, extra hemorrhaging deals extra bleed/bruise, and burst does 2x bleed/bruise.
I think the big unexpected nerf in this update is that hemo counts against the bleed/bruise requirements for monk instakills. I really don't think this is necessary. We can balance around 1500 hemorrhaging meaning you're instakillable. The target…
If you want to do that it should only work on prime. Part of the idea of the gem is that people won't know you're snooping around on their plane. It woudn't be so hard to figure out if who showed that some unknown interloper was running around doi…
I would recommend something that does: bleednum - hemorrhaging, otherwise you'll be focusing curing haemophilia even when you can't clot any of your bleeding.
In the vein of backseat envoying, solution one to report 1660, superimposed onto my log would still result in 1060 hemorrhaging in 30s. (Instead of 1260)
Obviously that is still too much. I just am afraid of the admin choosing sol 1, whi…
Otherwise it'll be just like the old warrior calcise/dendroxin dilemma. Each monk will have to use that poison to be effective, and then the attrition build will have to be balanced around…
I haven't gotten to spar new monks yet, eagerly awaiting Wabbu waking up. However, with hemorrhaging in now, monks get an attrition mechanic on top of their very strong aff pressure AND vitals pressure. In fact their attrition mechanic includes vit…