I'm just aghast that you think the reason people are saying monks are OP is because they're not even clotting after they cure haemophilia. That's the basis of your argument that monks are ok?
Generally speaking it takes strength to reveal our weaknesses. I definitely wouldn't say that you were being weak. It sounds like a rough situation that you really can't blame yourself for.
How you don't understand this is beyond me. The requisite of having to powerfocus haemophilia every other cure balance is not balanced, and never will be.
@Wobou - You're right, but there's an important difference between all classes that overwhelm an curing balance. Every other one is doing so through a specific aff…
I don't want to turn this into a discussion about druids, but I've never experienced druids stacking dust on me to the point where I couldn't cure them all off. Especially not while staffing me. I don't know what you're talking about Veyils.
I disagree with you denying the scope of the problem Veyils. The ability of monks to overwhelm a cure balance is unique to monks. This allows monks to simulate the afflicting potential of several other classes combined.
Well, one idea that is bubbling in the back of my brain is to emphasize the importance of parrying. (I.E. balance around the idea that good parrying should make it really hard for monks to kill you.)
I got crushed into a meat pie today. Special shoutout to @Veyils for maximizing the Harb/Eco kit. If people don't already know, they're going to find out how str…
I also want to give a special PooPoo shoutout to Ninjakari who won't spar. How are we supposed to get a feel for your class balance if you keep your kit a secret? You know who you areeeee.
Instead of changing how bleeding works, you could add something to monks that allows them to do a % of current bleed or bruising as damage be an effect of their attack. That way you wouldn't have to re-balance other classes, and monks would get the…
When you die, it should show what you were afflicted with.
You have died to <whoever>. You feel the <affliction>, <aff>, etc... lift from your extinguished form. (Or something along those lines). It would be genera…
I think that it's worth mentioning how insanely easy these bleed kills are going to be in groups. I don't have huge problems with monks 1v1 so far that I've tested, but I think that my current build is somewhat uniquely suited to counter a lot of t…
Since I've been playing around more with using beast spit, I've found that beast spitting chews through insane amounts of venoms, especially if you're often switching. Each time you fill your beast up from the liquidrift it takes 100 sips.
The other important question other than if there will be a built in latency is: How will serverside react to command failure? There are tons of command failure effects in Lusternia, coming basically in two types: General command failure (stupidity/…
Side idea: If there is no latency for serverside curing, perhaps you could add in some tools for clientside to steer serverside completely. Things that spring to mind are: Balance queueing, i.e.: QUEUE SMOKE STEAM [FOCUS <aff>] etc.…
Edit: But yeah, will it have latency coded into it? My system is pretty great, but I can't ever overcome my .3s average latency. If you want clientside to be competitive, you'll have to include a built in lag.