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Nope, when the admin are talking about game mechanics, upcoming changes, player concerns, etc on discord they are collecting information (even subconsciously) that will inform their choices in the future.
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Yeah, you could also have Fire and Air available to either side with Earth and Water being unique giving different interpretations. (Fire as cleansing vs Fire as destructive)
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One of the things that I'd want from a merge is that you have strong echoes of the original two orgs present, for the story to focus on them coming together into something stronger than they were individually. I also wouldn't nuke the…
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As an aside, probs worth keeping in mind that, given the admin interaction on the discord server there can be a pressure for some to be there also.
Same thing happens with the forums really, it can at least look like decis…
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Your idea encourages a certain dynamic in org v org conflict and provides a potential incentive for the strongest orgs to mechanically ally so they can dominate the various objectives. (Because, at the end of the day, if the strongest…
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Given what we've seen already in this game 2v2v2 wouldn't happen if it was 3 max let alone 4, there is always a greater benefit to be had in getting larger numbers so people will aim for them.
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Just to make sure we're on the same page, I was thinking you could make it so all the existing conflict mechanics could generate resources that you could use for the research trees, then you could open up alternate avenues to get them…
I'd actually go the other way and drop them down to 2 each so you get 2v2v2. Two alliances could informally group up to give 4v2 but there's also an incentive there for one alliance in the 4 to break off if they're strong enough
Cliff notes for why i left halli way back when would be that on they went too focused on certain aspects which kinda excluded other rp avenues. Kinda the opposite of Seren where it trends more to being too generic that it lacks enough focus which ca…
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I think you could lessen it a little. There's some limitation if the timer hits during your play time which seems like it'd lead to snowballing near the weave. Like if the reset happens an hour after you finish work and you're no…
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Because time zones are a thing? if something can only be done at 7pm in San Francisco time then people in the timezone (+10/11) I'm in need to do that at 2pm, but at least it's not the UK where people would be trying to do the quest a…
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In the current environment sure, if the game went to the point of intentionally reworking down to three orgs you could probably also see some reworking of conflict mechanisms to mitigate how useful an alliance could be to you. <…
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It's a big topic really, but I'd say it's more that the seren style is a symbolic act that isn't just drawing on the power of the act but also from the connections it has to nature as a whole. Even self-sacrifice could be seen as refl…
Merging Celest and Serenwilde would basically destroy not just the identity of at least one of the orgs involved, it'd ignore the events we've had over the years featuring interactions between th…
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You could bake in something else if necessary like needing to have mentor on a character which provides a minimum playtime and level requirement. And if the concern is, effectively, seconds abuse isn't there stuff that can flag suspec…
As has been asked further up, is there a specific end goal with regard to the economy?
It seems like tweaking comm generation would be one of the later things to handle in economy updates given the demand for comms could change significan…
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Enchanters, not Spellcrafters. Tinkerers seem like they have more stuff they can regularly sell and are basically the reason I haven't needed a Spellcrafter since magic items came out.
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My suggestion along that line was that current non-decay items would still have a decay timer, but when it hit zero they don't disappear instead getting a "broken" condition. This would mean that more sentimental things which ma…