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Came up on Disord so rushing out this idea I’ve been mulling over for a bit. I get that the mechanics of this are possibly too much. But maybe it’ll inspire the Admin.
Lusternia has six organizations.
One way to reduce the number of orgs would be to use the Lusternian concept of Alternative TimelinesTM.
The players of the basin could experience time Fluxes which could take one or more orgs out of play. Resulting in players taking up alternate versions of themselves in other orgs.
Simple example for illustrative purposes (not meant to be a suggestion of what should/could be done):
Opposite Timeline orgs
Timeline 1: Serenwilde, Celest, Hallifax
Timeline 2: Glomdoring, Magnagora, Gaudiguch
Original vs Interlopers Timeline orgs
Timeline 1: Serenwilde, Celest, Magnagora
Timeline 2: Glomdoring, Hallifax, Gaudiguch
The mechanic. Timeline fractures: Some orgs are made ncp (doesn’t have to be three, that’s just the example). People in those ‘frozen’ orgs are tossed out into 1) A void, 2) Trapped within the Mirror of Tzarazinko, 3) the Wheel of the Goloths, 4) crap what did Gaudiguch and Hallifax just do? 5) does it matter for this example?
Inside you have to choose between ‘all the other yous that are possible in this reallity.’ Your skills shift into your new org’s skills. In short, pick a new org and join that one (this mechanic allows for staying with your spouse).
That’s it in a nutshell. You reduce the ‘active’ orgs without overly penalizing the players. You give them more things to do by embracing a second org. It will probably have some effects on alliances, etc.