Bards: New instrument - Guitar. Bards: New instrument - Guitar. Bards: New instrument - Guitar. Bards: New instrument - Guitar. Bards: New instrument - Guitar.
When learning combat, learn how to do one thing, and ingrain it as a habit. Then, when you're comfortable, add one more thing to your repetoire, then another, then another. In this way, you can not be too overwhelmed with complexity and panic about …
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I've heard from @Ieptix that he has some improvements planned. No ETA as far as I know though, but they're aware of the problem and some poten…
I don't think Night Bonds are overpowered. Certainly strong, and it creates asymmetrical combat, but that's a good thing. Bonds may feel too strong when taken in context with other skills, such as pits and p5. Also arguably, it…
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There's a few things that can help. A few subtle things are to not think about "I want, I do, I am, etc", think "Havastus wants, Havastus does, Havastus is". Think about your character as a separate entity, and the language you …
So one idea might be to make all abilities reliant on enemy and ally list instead work based on org. If you're a part of a different org, all enemy-based skills will hit you. This can be explained that a connection to a certain nexus makes you for e…
Every org needs other orgs for access to certain trades. Communes need a city slicker for Spellcrafting, Cities need a forest bumpkin for Lorecrafting, and Gaudiguch and Hallifax need someone else f…
Builds aren't really a thing in Lusternia compared to some other RPGs. Instead, most of your variety and optimization will come from your in combat decisions.
I'm biased towards Guardians, I think in general they have a lot of versatilit…
Gurren Lagann is very good. Probably my favorite anime.
Another favorite of mine is Monster. It's a psychological thriller/crime drama, about a Japanese doctor that saves a kid who ends up growing to be a serial killer, and the doctor get…
Stacking afflictions for many guilds will become easier with a bunch of the proposed changes. With focus being removed, mental affliction heavy classes will be twice as hard to cure. With a bunch of afflictions moving to ice or steam or whatever, th…