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Wobou

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Wobou
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  • (Quote)
    If they aren't hitting the room that means people are using earwort, and if people are using earwort then they are asking to be wrecked by pfifth + earache.
  • (Quote) Ah yes I forgot about Tahtetso/Nekotai's blind arm actions, Ninjakari and Shofangi have blindness too but Ninjakari's reliable blind is surge-gated and shofangi's is on grapples so I think those are lesser sources. Tahtetso should may…
  • (Quote)
    If I could've voted 100 times for concurrence I would've. If you can tell me why folks are unhappy with that solution I can try to come up with something that addresses your concerns. I think it'd be a good change for the whole …
  • (Quote)

    As Ciaran noted moving blindness to dust proper would make things worse. I wouldn't be opposed to it in addition to one of the other changes I suggested (like disabling envenom mantakaya/niricol). My understanding of 1603 …
  • Here's yet another insta idea for those interested. It's essentially a mix of solution 1 and 3 on report 1664 so I believe it's a mix of Lerad's, Ciaran's, and Falaeron's ideas for how instas will operate.

    • Hemorrhaging is capped a…
  • I support all of these changes and if you do end up using regular reports I'm happy to throw you a slot.

    For proposal #3 I'm trying to evaluate how much of a buff to 1-handers that's going to be and if it'll be too much. A BM with that ch…
  • (Quote) In practical terms the best thing for you to do is do an ice stack for the form that takes you into killer stance. Shofangi can do all three of our insta affs in one form, barring healing trickery you can essentially guarantee that th…
  • (Quote) That's true but I actually think that critique also holds true for a 1v1 with any of the "window of opportunity" style ideas. As long as you can boost that form then it's a 2.6s balance that you could time with your victims attack. Ev…
  • (Quote) I agree that the instakills need to be looked at but I would also say that if you're currently able to avoid hemorrhaging and still able to build bleeding that whatever skills you are using to achieve that also need to be looked at. (…
  • My opinion is that we shouldn't make any changes to dust until we see what happens with the paralysis report.

    I'm not averse to the idea as a whole but I don't want to swing things the other way either. One thing to keep in mind is that l…
  • (Quote)
    I think scaling on affs like this is nearly always lead to problems. I agree with everything you're saying in a solo context, however in groups it's going to be like succumb where we take a skill that was designed around the ide…
  • I do think solution 2 of that report is the one that should be accepted and I totally did finalize it too early but I wanted to get it submitted before I had to go to work. 200 bonus hemorrhaging per 5 forms works almost perfectly out to 750/min whi…
  • For those interested I put up special report 1660 to address some of these issues: If you have any feedback on that report bug your envoy to comment on it or send me a message (but I'm realistically not going to be available for at least ~14 hours).…
  • (Quote)
    I'm not sure that's true. I agree that monks are currently really strong in aff pressure, vital pressure and bleeding, but it's not true to say that only monks can overwhelm a cure balance. Technically any build up aff dealer (i…
  • (Quote)
    Oops I missed this one. While ideally I would like to be able to kill people without worrying about their race if it ends up being the case that a competent monk can kill a 13/13 mana demigod but can't kill a mugwump then I'll t…
  • (Quote)
    Yes this will impact non-monk classes but I think it will be for the better. Anyone who cares about bleeding should be interested in discouraging/disallowing people from clotting it all off instantly. I'm not sure I agree that e…
  • (Quote)
    I'd love this. In a similar vein, it'd be nice to know what damage types killed you when you get damaged out.
    in Simple Ideas Comment by Wobou March 2017
  • This could be my own local thing but I ran into a problem of Mudlet 3.0 iota not coming with openssl dlls which prevented https downloads (including game map downloads for IRE games) from working. If it's possible licensing-wise it'd be neat to incl…
  • @Lerad: Unfortunately anything that's that strong in solo is going to be even stronger in groups and if I'm recalling correctly there wasn't anything in the origina…
  • What should happen is it should be mathed out how much things are truly worth in raw credit value so you can price things close to exactly what they're really worth the first time (or maybe a hair less if you want to incentivize things). That does t…
  • (Quote) If you look at the comments for 1505 most folks including myself said that the overall concept is fine but the numbers were probably too much. I don't really see how you can blame envoys for the fact that those comments weren't taken into c…
  • (Quote)
    I don't believe those are the numbers that were actually implemented though. The 500 per mental hit is correct but I believe the formula for the actual tick is 750 + x% per mental affliction where x is 7 for less than 4 mental a…
  • (Quote) I'm not sure what numbers they are actually using are (I'll try to remember to bug @Ianir about it) but it's not true that the numbers in that report…
  • (Quote)
    That was a close fight. I demand a rematch sometime! (I'll also see if I can post the log from my end for this one later tonight.)
  • @Veyils: I agree that 3 limb break a form is a bit much. Although it looks like that particular form focuses on damaged leg (2x damage leg and 1x damage arm) so fo…
  • (Quote)
    The main point of reworking sap (from my vantage point) is to get rid of the cleanse cure so it would need some other kind of cure.
  • @Veyils

    Mechanically I don't think monks are going to have an issue stacking with their orgs. Although I think most orgs don't have a combat theme in …
  • (Quote) Do we actually have maple trees? I've seen pine/oak in the game but I'm trying to think if I've ever seen maple. If so then clearly the rune of the lumberjack needs to be buffed to allow you to drain sap into a bucket. Then I can beco…
  • If we're just going after a quickfix then here's the easiest way to buff thornrend into somewhat viability (stolen from various ideas in this thread and elsewhere) imo:

    Make sap protect lashes from ignite lasts 1min. Make it so a sapped t…
  • (Quote) Just so you know, Option 1 was written by a druid combatant and has not been modified by me. I have had my hands in most of the others though.

    If druids are overall fine with buffing thornrend into viability, which I imagi…