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Drastrath

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Drastrath
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  • (Quote) They may appreciate it if you returned it to them in a bag or container since they obviously just forgot it in your yard.  
  • I think a fix to this would be to simply move herbs and poisons(same issue) to a common skill. 


    Edit: Grammar
  • (Quote) Your character cares enough about their friends to swap trades and craft them something. Depending how this is done depends on how much RP to OOC there is. For example, there is a cool down period for swapping trades, and Lusty time i…
  • Oxford-English Dictionary defines Roleplay as: 
    1. act out or perform the part of a person or character, for example as a technique in training or psychotherapy.
      "study participants role-played as applicants f…
    2. (Quote)
      Shorter TQs would only make it easier for the majority to not tire of controlling every TQ. It would actually add fuel to the fire of the current issues. It is hard to go sit in a TQ and twiddle your thumbs. The point of TQs was…
    3. (Quote)
      This is a lack of mechanic issue. When population imbalance happens during a certain time zone, combat is unbalanced. No one wants to be glorified bashing denizens for the other side. 



      In general, IHC has …
    4. (Quote) Just trying to avoid the thread being closed as warned prior by admin. This same imbalance happened to IHC a couple of years ago.

      Do you have any thoughts on my idea in Game Balance Comment by Drastrath October 2020
    5. Anyone want to actually talk about ideas to help game balance? 

      I have put out a couple, but I will restate my last. 

      (Quote)
    6. (Quote) Was your goal to raise a TA or prevent a TA? If raising a TA was your goal then you achieved your goal (The definition of winning I am using.). If your goal was to prevent a TA then you weren't playing Ascension the way it is intended…
    7. Both sides got what they wanted. Admin didn't make SL lose or IHC win. They made it a draw due to something that both sides have agreed was an issue. I don't understand the resentment of that. SL wasn't stripped of anything by the admin.

    8. I understand that. However, just because you have an alliance doesn't mean there couldn't be a formal process that players/admin could do to shift the branches of the alliances.

       A major game balance issue is that one side has most of the…
    9. The fix to the Org issue is to just make three orgs each a branch of an IG alliance. Mirror the classes in order to synergize alliances rather than Org. This would solve the population issue, keep the Orgs, and take away a big hurtle in combat balan…
    10. To the original post, I think it is important that we all separate IC from OOC. Metagaming, in this manner, is just a form of toxicity. I have lost friends over game balance, but I don't think IC decisions have ever bothered me. The character has to…
    11. It is my understanding that it is normally a percentage of the damage inflicted by a weapon for monks/warriors. This means that monks/warriors that change a portion of their damage to another type will have greater bleeding/bruising because of the d…
    12. There was a time before my extended break from Lusternia that this same type of situation was happening to the other "side". There are several reasons for it. When numbers are lopsided in Lusternia then it makes for boring combat. The population doe…
    13. An idea for a gold sink:
      Remove the ability to buy from manse shops directly. Instead, you would buy from either your org's portal room or made a new "trade district" room in communes/cities that you can use the "portal search shops" functiona…
    14. A have a few thoughts on the economy. This isn't me saying that these should happen. It is just brainstorming ideas that I think could be cool for the admin to think about when they are coming up with the new systems/changes. 

      1. Lessen/r…
    15. I agree with Parhelion and Neladahi on much of their assessments. 

      Activity: 
      Glom/Celest/Halli is more active throughout the EST late nights and early mornings. 

      Mag/Seren/Gaude is more active at most other times. 
      <…
    16. (Quote)
      Just to clarify @Saran , if the admin does an amazing job and the play is caught then it could win the game. The point is about risk/reward/inv…
    17. (Quote) Since you can just make claims, I will too. This quote is incorrect. See previous definition of analogy. My analogy makes the point that the defense system should be easy and short. The economy changes will be long, and we don't even …
    18. Each flavor of class is vastly different. Are you drawn to a certain city or commune? 
    19. Here is my opinion: The admin has attempted to fix the economy before (gold throttle, influence dropped better good than bashing, quest gold was buffed). None of these fixed the economy. Velocity of money matters, not just value, which is the amount…
    20. (Quote) Not the bard's or mage's desired behavior because it means that monks, warriors, and to an extent guardians/wiccans can just sip love potion/pheromones vastly hindering a mage or bard. 

      I thought the desire was to nerf the …
    21. (Quote) Tessenchi shouldn't build timewarp? Nunchaku shouldn't build tempinsanity? Should other be able to afflict any other affliction that counts in Climax? Why is lust different than asthma? Should it only count if I afflicted the asthma? …
    22. You realize lust to the dramaturgist is a "freebie" affliction either way just like "pacifism"? Lust can be subtext(hidden) and tea/rubeus can be stripped with a double pacifism meaning PeacefulCompanion is going to hit. The hidden lust is virtually…
    23. (Quote) By nerfing the lust aspect of climax, you will be buffing aoe lust. It isn't the benefit of having lust on the climax that I am arguing for, but it is the punishment of your allies using love potion (or similar skills). 
    24. (Quote)
      I agree with Mage/Druid and Bard as I tried to communicate that they, in my opinion, are the target of love potions without much they can do except reject, reject, reject. I would say that most guardians and wiccans seem to not …
    25. The issue with lust is that any class can sip love potion which is mostly for negating bard songs or mage effects. This means that bards and mages are forced to reject constantly. There is no penality for this sip and forget love potion. At least, a…