Changing how armour (and weapons) work is not really within the remit of Our overhaul - We just look after the designing side of it, not the armour and weapons system it's linked to. We managed to sq… (View Post)
RE: Armour/Weapons costs. We're open to reducing these as We agree that whilst the logic behind Our changes is sound, the numbers are too high considering the cost of the commodities involved. We sca… (View Post)
@Gurashi You're absolutely fine to say chocolate! @Jolanthe We can think about the price of bronzetint as well, but that's not as quick a fix (it's coded) so We'll get back to you when We can. (View Post)
@Daraius The difficulty with rare ingredients is that if you include them, you need to also list those limitations somewhere. Let's take ginger for an example. There was only one replica for that in … (View Post)