If that last bit is true (and I am inclined to think it is), then pingponging comm mobs like ewes/steers/farmers is actually detrimental to comm production. :'( (View Post)
I made nondecay everything that I could because, well, here's an example. If your stuff decay, you need to: * buy 5 vials * buy 5 teardrops * attach each teardrop to each vial * link each vial to a p… (View Post)
I think we need to move away from the mob-conversion model of commodity generation (Kill/bring critter to mob to get comms). It doesn't scale well with population. For example, 10 rockeaters can hour… (View Post)