An additional idea to above: We could also tie governing styles to this. If you're a Benign nation, then you can never assign more than 1 worker to a commodity (because the workers get ansty about ge… (View Post)
More thoughts: Lusternia's commodity generation is basically "take item to mob". The items can be live or dead creatures, or actual items like lumber. The problem with this method is that i… (View Post)
There's been a lively discussion around the economy and how to possibly fix it. So here are my 2c on the matter: I know that there's a tendency for the IRE games not to snipe each other's mechanics, … (View Post)
An artifact like the Executioner's Pendant (ASHOP 887), but this time, for the ashes left behind after a successful execution of Pyromancy Cremation. (View Post)