WHY? Who asked for any of this? Yes, ungating trades to classes we all did....but none of this. Adding more scarcity with 'proficiency' nonsense, which is JUST grinding shit. #1 complaint in EVERY ga… (View Post)
Used to have manse generators, and in the name of scarcity to...SOMEHOW...fix the economy, that was removed. Unlikely to be reinstated. And they always had low 'per-weave' generation levels, but peop… (View Post)
Upping the rate of comms generation from villages slightly, else dropkicking the upkeep costs on Research projects, would be a good start, either way. Finding that 'perfect balance' may very well be … (View Post)
Also if sticky goop could go away so it's just one pool, that'd be great. It's hard to buy nice things for new people with most of my generation being sticky...even if it's good motivation to pick up… (View Post)
Back on topic...Afollia's idea has quite a bit of merit to balancing a bit of both sides in this. Should perhaps consider such, and how such an event may unfold? As much as is possible before it's de… (View Post)