So, people seem to think that the Gnome and Fink races are not worth their 500 credit price tag. So, I have two possible solutions. Firstly, to drop their price tag to 250 credits, and add more races. Or secondly, to retire them after a certain time, making them 'collectors' items, and thus worth more. In both cases, new races are needed.
Having spent most of my time in Serenwilde, I can only think of two candidates, who are both kinda linked to the forest - the Sileni and Centaurs. Centaurs have always been problematic due to the extra limbs...but...I'm not really sure why they can't be treated as a race with left and right legs, and just make those legs harder to damage (i.e. left legs/right legs. Only two wound tracks, not four). Like Finks and Gnomes, who have Demipowers linked to Aethercraft, these races are linked to Influencing and Beastmastery. So, here we go, my ideas:
Sileni - A spectral flobbergobble
mushroom
1: 2/10 ego regeneration in all
natural areas.
25: Gain more esteem from influencing.
50: Charming - Bonus to seduction
and empowering ego attacks while influencing.
D0: Natural Charisma - Doubles the effect CharismaticAura has on influencing.
D+: ?
Centaur - A psychedelic flobbergobble
mushroom
1: Can’t ride beasts, but always
count as being mounted. Can GALLOP.
25: Legs take half wounds from physical
weapons.
50: Stargazer - 2/10 health and mana
regeneration when outdoors at night.
D0: The Beast Within - Can ingest beastmastery
reagents, and learn and use beast powers. Cavaliers gain benefits of beast bond
as if they were bonded to themselves.
D+: ?
( @Everiine )
Comments
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You say, "These young girls and their sense of fashion."
You peer at vespertine thigh-high boots with six-inch heels unscrupulously.
Defensively raising his hands, Rawth backs away from the situation slowly.
You say, "My undead heart flutters at the prospect."
Estarra the Eternal says, "Give Shevat the floor please."
We have undead that bleed and drown underwater. Why is that allowed for mechanical reasons, but no, we can't have centaurs unless we have four separate leg wound tracks.
@Tarkenton Well, suggest changes then. I'm not claiming my ideas are the best ever. Lolnope is unhelpful.
25: Can’t ride beasts, but always count as being mounted. Can GALLOP.
50: Knighthood spec bonus with Cav. Perhaps some cold/excoro dmp.
D0: Legs take half wounds from physical weapons.
EDIT: I count two distinct legs.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
- Sileni, though technically no longer exist, were at one point being considered to be made a purchaseable race. Remember that any form of storyline could be added to make them playable. A cache of orbs holding sileni souls in them? Sileni souls released by injuring Zenos? etc. etc.
- Remember that races have to be in some way shards from a God. Faeling, while not the shard of a specific god, are technically descendants of Elfenehoala, just mixed with fae.
- When considering a race, I suggest taking in consideration the basic fundamentals of that race. Consider Sileni, I am not sure why it is being stated they would be forestrals..but something to note is that Sileni were splinted from Goddess whom still had her Voice, thus sileni are considered to be (or have been) the most powerful 'artistic' races, and had influence over...whatever the realm their voice was connected to. Should take that into consideration with suggestions.
- Centaur leg issue isnt really a problem, but I personally dont see Centaurs as being all that interesting of a race, may just be me though. They do however have strong ties to astrology.
As for my own personal suggestions that could work for Sileni:
- Charming Voice: Ability to CHARM a target in an adjacent room, beckoning them over with the power of their voice (resistances apply)
- Artistic Heritage: Increased Ego and ego regeneration, doubled if Bard archetype
- Scars of Zenos: Having been hunted down to near extinction at the hands of Zenos, Sileni have gained a natural resistance to excroable and psychic damage
- Ancestral Extinction: With most of their race having been destroyed, Sileni have developed a fierce determination in the furthering of their existence and legacy. Upon reaching 50% of health, an aura of well-being will surround them, granting them a large boost to regeneration for 15 seconds.
Granted, I will say, gunning with damage shift is awesome.
Estarra the Eternal says, "Give Shevat the floor please."
That is as much of an advantage as we will give to Finks, Gnomes and any other race that may come into existence through the same mechanics in future.