Ayisdra said:Jaspet said:I feel like passive bonuses to criticals and weight 'along the way' exasperate the problem of haves vs. have-nots. In addition to whatever other useful investments they make, they'd just naturally be better bashers and have more demigod powers.
I agree that levels giving nothing until you hit a break point is less 'fun' though, so maybe instead the cost of everything useful could be multiplied by five, and crit/weight could just require less points / be scaled appropriately? That way, you could get a point every level and still potentially do something with it.
It already is going to cost 1 billion essence for your first two perk points, making this any higher than it is and you will see hardly anyone with perk points.
I pretty much agree with everything Ixion has mentioned, but I wanted to underline this point. Having to get almost 2 billion essence to reach the first perks is not as fun as it would be if there were gains along the way.Ixion said:- Crits and Weight seem out of place. After discussion with some others, the lack of progress/bonuses on each level is not fun. You have to wait 5 levels and then you can do a thing? We think making the crits/weight be passive/automatic gains on each newlevel is a better solution. Re-scale to whatever is fair.
You know, I used to think I kind of enjoyed grinding/bashing, but I guess the reality is I really don't.Orael said:When looking at the average essence gains for players the last month, the median essence gain was ~8-10 million essence a day. The top gainer was getting ~45 million essence a day.
Honestly, I don't see why this is even a thing that is limited.Xenthos said:A bigger ally/enemy list rune.
Ghibli said:Bigger than the current runes of dominion?Xenthos said:A bigger ally/enemy list rune.