Kaizynne said:I don't know what you mean when we "started exploiting" creeping. That was legit our strategy from second 1 of ascension. Yes, if you had 8 wildewood, it would have been the same effect on us. Brawrur, you got 26 kills by yourself as a chem doing bombs (including a few multikills). If you had 5 pyrochems doing your 10p bomb, even without affs, you would have had the same result.
Do I think wyrden/wildewood are a lot stronger than xyzchemantics? Absolutely. I absolutely think they're more powerful with the +2 "affs" and the 2s faster bomb time.
If you had all flexed to your respective chemwood classes, you would have had a very similar result to us.
I understand that you are all, for the most part, unhappy with the turnout of ascension and the way things went down. I retired my old character because of an Ascension event.
Choros definitely was not trying to talk himself up and make you all feel worse. So please don't go attacking him for that, even if it seems like he did.
For the most part, IHC did really good. I definitely think there are things that could use improving, but that goes for both sides.
Tl;Dr - ascension sucks, we've all been there. Could you have done exactly what we did? Yes, even without the xwood racial. You guys did really good.
Parhelion said:Terentia said:Outside @Lantra's great question about hearing what players like about game lore for building purposes, I am wondering, in order to think about org roleplay: What is one thing that irks you about your org's lore? What is one thing that you love about it? This isn't a question about what you would change, by the way. Simply, I want to know what are the pressure points.
I'm disappointed in how the caste system was used in Hallifax. Early on after Hallifax was released, it was used to keep warriors/merchants from getting favors for defense or other things aside from making art, even preventing some players from advancing past CR4 if they weren't part of a special clique. There's a perfectly good way to rp the caste system being a way to make sure people understand that all parts of Hallifax are needed to make the city function, but it wasn't presented this way at first.
Chems can stack and increase their radius, but not with the ease that woods can. In order to achieve the stun on a chem bomb, you need at least two chemists, both initiating their bombs close enough that autocuring won't cure off an affliction before the 10-power bomb hits. Furthermore, chem bombs are always going to be charging up in 10s, while wood bombs go off at 8s.Steingrim said:At best the arguement you have is it may be easier for woods then chems. But you weren't asking for any nerf to chem stacking when it benefited you, were you?
I get that it's demoralizing, but keep in mind that Ascension doesn't mean that much to the vast majority of players. And combat has gotten a lot better, imo, and one way to improve it is to stay involved and keep pointing out problems. If you were having fun up until now, then just take a couple days off and let things cool down.Mirae said:I'm... taking an absence here. I'll be around here and there, but its probably for a good long time. Ascension was fun but highly demoralizing. I realized that things that are broken in terms of combat on each side (which as been my main focus outside of RP) most likely will never be fixed or balanced out. Between the server lag issues and a few other things, I won't discuss here... I'm just done.Best wishes my Lusternia family and others.