Bolded parts the the big points and the crux of why a lot of people are upset. Special events and unique titles are much more of a reward than the standard one (which Choros got).Eve said:
Now. Lag, yes that was the issue. Both sides had it, both sides fought through it. One side won in a huge upset. Things happen. I have to look at this the same way I look at sports because seals are competitive in nature. You want them in order to get to Ascension, you have to earn them. In American football, do they change the outcome of a game because a player slips on some ice and breaks their ankle? No. In some way, that is what has been done here. We all went to the Super Bowl of Lusternia, and it was a GREAT game. But one side lost, the other side won. However, they've both been given the rings. The side that "lost" will now be given a special event in their honour and the player they "supported" will now be gifted a unique TA title, while the guy the "winning" side supported gets treated like every other Joe Smith that came before him.
Orael said:Again, accusations of bias and doing this specifically for one person. How many times have we heard these same accusations regarding Glomdoring and Xenthos in particular? We didn't favor Glomdoring and Xenthos back then and we're certainly not favoring Magnagora and Ixion now.
As someone who has been participating in combat and showed up for the Final Trial, it wasn't GREAT. We were told that the counter to Creeping Doom was to raise shield in the 10s it took to explode; guess what doesn't work during lag. We were also told that Creeping Doom was the crowning gem of the Equinox strategy specifically because it worked well in lag. You could argue that that is great gameplay. I would argue that it's playing in bad faith.Eve said:<response>
This is going to be an issue with any mark or status with this particular degree and depth of prestige. It's also certainly why I ended up exerting no IC desire to really invest towards that end goal, despite having various people suggest such to me. It just doesn't really feel worth going through the trouble to try to usurp every last other option and conceptually just feels selfish over sacrificial.Orael said:We won't be getting rid of TA, that's something too integral to Lusternia, but we can change how that status is obtained. The current situation just seems to encourage people to be toxic and horrible to each other.
Snald said:Orael said:
We instead rewarded -both- sides efforts because -both- sides were effected and -both- sides did incredibly well despite a situation completely out of their control. In the past, Lusternia has let something like this go, just rolled with the result, which led to an exodus of players. We're attempting a different route here in attempts to curb that. I really do understand that you may feel like we're erasing your effort, but we're not - Parhelion is still a TA, you still are getting what you earned. We're just also giving the other side what they earned.
How was Equinox rewarded in this situation?
Edit: changed what I called our alliance
Yeah, we get that, that's our problem to tackle though. I really think we can do so though.Jolanthe said:This is going to be an issue with any mark or status with this particular degree and depth of prestige. It's also certainly why I ended up exerting no IC desire to really invest towards that end goal, despite having various people suggest such to me. It just doesn't really feel worth going through the trouble to try to usurp every last other option and conceptually just feels selfish over sacrificial.Orael said:We won't be getting rid of TA, that's something too integral to Lusternia, but we can change how that status is obtained. The current situation just seems to encourage people to be toxic and horrible to each other.
The one thing that really separates Ascension from the seal trials, imo, is the utter pinpoint focus in it. The sealbearers have no way of all trying to make progress at the same time, as participants in the seal trials do - they just have to make loads of choices and go through their arguments with their allies before they even go up, then deal with enemy contention on top. Everything pivots entirely on who is going to try to hold the staff long enough, and any significant competition between more than two parties would just reeeeeeeally drag it on.
I feel like just letting everyone have a better shot together might go a long way in producing a tonal shift - how to accomplish that in a compelling manner that is balanced between parties, on the other hand, would be quite challenging to map out.
I think Gaudiguch's biggest hindrance is that so much hinges on secrets. One of my most memorable Lusternia experiences is still maneuvering around with Alaksanteri and Dys to extract added Xeeth lore as surreptitiously as possible (I still have massive respect for the admin that was just kind of making it up with us as we went). The manuscript is out there somewhere, but you'd need to know where to look for it, and the political controversy around anything Xeeth means you can't really reliably talk about it with anyone. When you get to share those secrets with some select people, you make it really special for them, but everyone else out of the loop just wind up with the sadly distorted view of party-central. There's definitely other things in Gaudiguch that would often leave me going "Hmm!" and I just never got answers for them, or knew where to look or who to ask.Eritheyl said:With Gaudiguch, my biggest issue is the lack of outlined depth. There's very little to be said of liberty aside from 'we liberate people sometimes because good', and Enlightenment has been historically lorded over by gatekeepers who really had nothing of value behind the curtain of FAINTSMILE and madlibs strung together. With our cosmic plane just being a squelching mess with no figureheads, there's nothing to really aspire to as an embodiment of the org beyond the often flimsy 'For Freedom!' rallying cry.
Even Hallifax, who shares our lack of mobs to emulate on the cosmic level, has embraced the Higher Emotions as a very successful teaching tool. While some would say (and I agree, to a point) that part of Gaudiguch's charm is revelling in that chaos, the lack of a mold, and blazing your own trail, it leaves a lot to be desired in terms of how to appropriately build a character around the love for their org. 'I do what I want and also I drink a lot' just doesn't float my goat, you know? Everyone should love their own people, everyone should love doing their org's version of the Right Thing, but what's beyond that?
There's a lot of really good tidbits lying around, but I've yet to see someone who can bring them together into something that truly is and is of Gaudiguch, at least not without heavy reliance on divine-specific roleplay.
Orael said:
We instead rewarded -both- sides efforts because -both- sides were effected and -both- sides did incredibly well despite a situation completely out of their control. In the past, Lusternia has let something like this go, just rolled with the result, which led to an exodus of players. We're attempting a different route here in attempts to curb that. I really do understand that you may feel like we're erasing your effort, but we're not - Parhelion is still a TA, you still are getting what you earned. We're just also giving the other side what they earned.