Daraius said:2. If the goal is to keep people logged in for two hours, make the full 20 credit reward contingent on their being logged in for two hours. Say Ilthilior manages to do Xion and get a hunting tick in half an hour because he's got it down to a science, mete out 5 credits every half hour he stays logged in for him to claim the full reward for his efforts. If he'd already put in the time RPing with guild novices, then he gets the credits upon completing the tasks as usual.
Yet pretty much all of the rewards come from doing things that aren't engaging and encourage people not to interact with each other. If all I've got is a few hours a day to play, I can either spend them all grinding (not fun) and get credits, or actually playing the game with other players, and get nothing. Engagement is punished.Orael said:I don't think I've done a good job communicating the intentions and the goals, so I'm going to try again.
We want everyone to be able to complete things in about two hours and be engaged in the game for about two hours to get their 20 daily credits... The intent is to get people involved and playing and participating. Some people like hunting and influencing, others like questing.
Maybe they think that the monks would miss your presence.Daraius said:My main takeaway is that Shevats don't invite me along on family hunts. ;_;