Lycidas said:As I usually disclaim, pardon the snips, I only want to keep what I'm going to actually be responding to so context exists.Steingrim said:The only thing I've said is pretending there is a single problem and that the problem must be with glom is shortsighted and that I think it is a mistake to put this on players. This is almost entirely a issue created by Lusternia game design and somewhat to Admin RP. If Glom was removed from the game the problem would be elsewhere and if that is true then the problem has to be systematic.
The last few years have been a missed opportunity by players to move the game design in the direction many of you seem to be asking for.
How many players sat back silently while the admin implemented a 100% bonus between first and last in org credits?
How many players are silent when it comes to your orgs demoralizing combatants by offering them token rewards while you're willing to toss fistful of rewards to your 'scholars and artisans' or worse you pay org leaders.
How many players instead of quitting joined the staff to actually fix anything?
How many players are silent when yet another system is added with a built in level of frustration? We still have staff adding systems that are all or nothing even outside of PK. Take bards, scholars, pilgrims where you can spend 10+ hours trying to move your achievement forward only to miss it a single day and be reset not back a day or two, but entirely back to zero.
Why is frustration a constant design feature of Lusternia? It actually feels as an outsider that someone is behind the scenes telling some designer, "Okay, you can go ahead. But, you need to make it more frustrating." You finally picked up a chicken, you can only hold it 3 seconds. Oh, that gnome trader, yep, it moved again, etc. A lot of these things are cute the first few times, but Lusternia is a game that often asks you to repeat tasks dozens, hundreds, and even thousands of times.
If the game wasn't so much all or nothing ask yourself if you would even be complaining that much about Glom? Sure, you might want your class buffed. You might not like the synergy your org was given over another's, but, if you could make things work some of the time wouldn't that alone be a huge change?
1) I'm not sure where the perception of only a single problem existing stems from, but I'll address it. Multiple problems have been brought up, whether perception or fact, has been discussed and has brought awareness to these topics. When we are stating that Glom is part of the problem, as I've clarified before, there are those that are apart of Glom that actively impede progress that would make some changes. That is, undeniably, something to put on players. Yes, the game design is also at fault and despite multiple attempts to breach into that conversation, it gets shut down without failure.
2) I'm not quite sure on these missed opportunities that are being spoken of, as Envoy reports in the old system still happened and got actively sabotaged even then. These reports would crash and get rejected, and I'm certain some active forum users would gladly share examples.
3) I don't know, how many sat unaware OrgCredits were even a discussion topic? How many players had their input queried? When it got implemented, it definitely wasn't at what it is now, so something happened that people apparently weren't aware of.
4) Common misconception, and I understand why it happens. People seem to think that Magnagora and Hallifax actively attempt to dissuade people from combat, and DESPITE PEOPLE SAYING OTHERWISE AND ATTESTING TO IT this claim continues to circulate as if it is fact. I'm curious which org you are referring to when you say they pay org leaders, and correct me if I'm wrong, but ... why wouldn't you reward people writing books and designs? If people aren't interested in combat, but do that....incentivize so that you can scrape some points in.
5) This one is just silly, Lusternia has never just accepted new staff members off the curb. They put out their call, go through testing, then a ton of training and scenarios before they're even a persona in the game, much less doing anything mechanical. Also, #HireMeForDesignTeam, I will legit work for free if I can make things better for the community.
6) This one, I'm assuming is talking about Timequakes, but I can be wrong and gracious about it. I'm going to assume we're talking Timequakes though. This goes back to point three, how many are unaware it is even a topic? Not like they're making these announces in game for everyone to see. Even then, there has been plenty of pushback, more than actual cheering for it.
6b) As for frustration mechanics, I agree that it really sucks when you miss it, whether through forgetfulness or sparsity. Or, how your hour or two of work can be foiled by someone killing a single thing.
7) This goes back to the top about removing Glom. Would solve a few problems and cause an equal amount. It would solve a lot of the class skill imbalances and the twin vitals synergy they have, leveling the playing field to those with the comparatively subpar synergies. The problems it would create would be the displacement of players and just uprooting them. Where would they go? Would they evenly diserpse (lol no),or would they collectively pick a new home (probably), or just say screw it and quit (most likely)?
This isn't criticism, just a response to the questions posed, because I'm under the assumption this is a healthy conversation.
So just lower the price if less coverage is given? Seems simple to me.Aydeksa said:Should be unpopular for a reason, the artifact is already outrageously overpriced, giving it less coverage would be stupid
Kalnid said:It should be returned to 10-9-8-7-7-7 by the way, instead of 10-9-8-7-6-5. I'm really not sure when that change happened. The initial draft had the former, Deich that lower ranks should have to compete amongst each other, maybe changing it to 10-9-8-7-6.5-6, and then it was implemented with less. And now all the orgs which aren't allied with Deich are generating on average 100c less every two weeks.Steingrim said:
How many players sat back silently while the admin implemented a 100% bonus between first and last in org credits?