And would result in additional players leaving, likely more than just a few.Innon said:Synl said:I'm not. I'm saying players hate it when they DO steer us. Admin-enforced alliances is ok, but man, just wait in six months when you see the rant threads pop up.Innon said:
If admins don't interfere then the game is going to die. Also, look at when Celest and Mag were forced to be allies because of game mechanics, so there is a history of this happening. Moreover, Halli admins I am told said no to a Gaudi alliance back when Mag flipped. Moreover, as Esoneyuna said, Gaudi admins said no to Halli/Gaudi alliance. Let's not pretend the admins don't steer us. That is literally their job.
We(playerbase) beg them to create RP, but the moment it interferes with our own ideas que the complaints. That is on us though.
The real solution is destroy 2-3 orgs, but so much nice stuff and work is destroyed with it. You will also make a lot of people upset.
As far as I can recall, Glom/Seren really only formed alliances in the past when their common interests were threatened (i.e. Faethorn/Queen Maeve), and even then it was temporary. RP- and lore-wise, an alliance between those two forests does not make sense, since they... well, would like to destroy/fundamentally change each other, unless Seren has changed their stance over the last few years.Innon said:Daxi Strongleaf said:When the admin have forced alliance changes in the (more distant) past, it didn't go down well with players.
It's not forcing an alliance like then. It is however forcing you to not be friendly with the true (in the lore) enemy of your org.
Edit: Except Glom/Seren which I'm not sure what their deal is with each other anymore.
Kistan said:Innon said:Synl said:Well, the numbers advantage, not really sure how that gets addressed outside of people just changing orgs themselves. What do people want to see change regarding numbers? Innon said people should stay out of conflict if the numbers are heavily weighted, which I've seen people already do during non-beneficial conflict (ie. Glom raids Nil, realizes there are too many raiders vs defenders, some Gloms step away to try even the numbers). It'd be a hard thing to ask in conflicts like villages or Domoths, though, because mechanical benefits are mechanical benefits. Even harder to enforce.
Unless we put hardcaps in place. Like I suggested. I'm sure there's a downside here that I'm not seeing, but why not just make it so if you hold 3 villages, you literally cannot enter any more villages during revolts? Even with a 'dominating' alliance holding 9 villages, that leaves enough for the other orgs to have villages. So it's still possible to 'win', but not to the point of utter domination. Wildnodes, you win this time, you cannot enter astral next time.
Also, I have seen some hold back. I literally am not playing in my favorite org because of this. That means I did at least put my money where my mouth is. I also suggested more than once that a 2v2v2 would work out better.
2 Possible (Realistic) Options:
Option 1:
Glom/Seren
Celest/Gaudi
Mag/Halli
Option 2:
Glom/Seren
Celest/Halli
Mag/GaudiWouldn't getting rid of three cities make this even easier? Then you would not be forced into alliances nobody was happy with but nobody could break?
I'm not. I'm saying players hate it when they DO steer us. Admin-enforced alliances is ok, but man, just wait in six months when you see the rant threads pop up.Innon said:
If admins don't interfere then the game is going to die. Also, look at when Celest and Mag were forced to be allies because of game mechanics, so there is a history of this happening. Moreover, Halli admins I am told said no to a Gaudi alliance back when Mag flipped. Moreover, as Esoneyuna said, Gaudi admins said no to Halli/Gaudi alliance. Let's not pretend the admins don't steer us. That is literally their job.
Lycidas said:Aethershop rifts can effectively go up to 8k in storage, not sure about prime shops but going to assume it can be upgraded beyond base 2k somehow. We have some solutions that already exist to these problems as well. We have items that halt decay timers, just place that massive hoard stash as a group into said item, now only taking 1 slot! These posts say decay, so even if we give a lowball value of what a newbie tutorial vial gives, that's 24 game months. I think we'll be okay and this scarcity...scare is just a bunch of hype from lack of information.
This is what many people do with how quick a rift can fill up. For example, a stack of 10,000 comms (of the same comm) only counts as 1 item towards the stocklimit when on the stockroom floor (when grouped). This would effect people because it is outside their shoprift.Lycidas said:You bolded exactly what I'm talking about as well. Personal shops are going to be fine, THEY USE SHOP RIFTS. So unless you're chucking your riftables on the stockroom floor, you're not effected.
"Taking time to help build others up" will literally get you nowhere. That's the point and the problem. You can stay logged in and training Serenwilde, for example, for 24/7 until you're blue in the face, and you still won't get as far as Glomdoring can because of the superiority of their skills and the raw resources (artifacts, buffs, etc.) they've amassed using those skills over the years.Minkahmet said:wow "git gud" I never thought of my suggestions were meant to be assumed as such. Anyway, it still stands that one should be willing to take time to help build others up, but thanks for interpreting my words incorrectly per usual on this hot mess of a forum.Anaklusmos said:@Minkahmet haha
It doesn't matter if you're the best and fastest driver on a kayak when your competition is driving a speedboat.
The "git gud" motto is a huge fallacy and I automatically pity anyone who is deluded by it.