Synl said:I'm all for cutting down on OOC clans, or removing them. I definitely see and am 'guilty' of using them to find tradesmen etc. That said... there is no solution here. Because the admins aren't going to start policing and shutting down OOC clans. So. Vote your opinion, but don't expect anything to come of it.
Siam said:I mean, it's not like anyone is being forced to join an OOC clan, unless things have changed between my inactivity and return. If a player doesn't want anything OOC related, it's simple: they don't have to join an OOC clan. It has never been a requirement so I don't understand those votes asking for the complete removal of OOC clans.
Staying IN CHARACTER, and Other Restrictions--------------------------------------------
It's been mentioned that sometimes things are discussed OOC that should be discussed IC, leading to those who are not in those OOC channels to miss out -- so there is some pressure to join, if only not to be left in the dark (no pun intended).Siam said:I mean, it's not like anyone is being forced to join an OOC clan, unless things have changed between my inactivity and return. If a player doesn't want anything OOC related, it's simple: they don't have to join an OOC clan. It has never been a requirement so I don't understand those votes asking for the complete removal of OOC clans.
Or some buy them for the RP.Arix said:People mostly only buy laurels to force actions/emotions on others or hide that they've been doing conflict quests they don't want to get in trouble for
Kethaera said:Combat is only motivating when it isn't ridiculously one-sided for long periods of time. There are already people getting tired of the endless slog of seeing no reward for their efforts, and leaving for other games. Increasing the amount of one-sided conflict - which is what any raiding/smob system will do, by the nature of it - will only exacerbate this problem.
If you really want *more* conflict, the solution would be to force, either by player choice or game design, smaller scale combat between a limited number of people/orgs. Prevent alliances on some events, limit an area to only allowing an equal number of combatants from opposing sides.
It is demotivating to lose org-loyal mobs and know that you can't do the same thing to the other side. It doesn't matter what the mechanical loss actually is, I still don't want to sit in game and listen to those spheres screaming for help and know that if I wanted to jump in, it'll be 3 vs 10. Again. I speak as possibly the only person in the last Hallifax/Serenwilde/Magnagora smob raid who actually enjoyed the process and gathering essence - to a point. We have only *just recently* started making a net positive gain on recovering from the damage that caused.
No matter how much positivity I want to try to shovel into that hole, it's just not possible. Even if I could be as willfully ignorant as some seem to be about the problems, I can't help but notice that fewer people are showing up from "my side." I can count. Fix raiding mechanics and find ways to force smaller-scale conflict, please and thanks.