I mean, how much do Celest or Mag need to worry about it? Cause if it's not much then it's not a commune benefit is Halli/Gaudi detriment.Maligorn said:Esoneyuna said:Just a reminder both Gaudiguch and Hallifax have this annoying little mechanic where we have to harvest our smobs. The 'feeding' of those smobs is in fact a novice thing (the nexusworld power quest). If we don't do this feeding we don't have flesh/crystals and we can't call our easily killed entities.Aramel said:Cosmic is a good point, though it's dubious how much newbies can really help in a fleshpot raid - though commune mobs also don't respawn like elemental mobs do. And I agree that lowmagic is better. That's why I think the best solution really would be org parity as much as possible, in skillsets, territory, etc, so everyone can stop arguing about what everyone else has.
So yeah easy access to cosmic is a bit more important then just for pvpNot to mention our smobs are the weakest, so every Gaudiguchian and Hallifaxian PvPer is always going to have that shadow over their head of "if I do something out of line, or even participate, the angry mob might kill my smobs".Serenwilde and Glomdoring will basically never have to worry about this.
Niwynne said:Nothing. But heavily invested people said they left the game because Glom/Gaudi is unbeatable, which may just be a perception, but it is now a heavily ingrained perception. I had hoped that understanding this would lead to something better happening. Why must I stop trying to save the game?Steingrim said:Niwynne said:Yes, it is anecdote. That doesn't change the fact that people left because of it. Which is my entire point.
Do you want a game just consisting of Glomdoring and Gaudiguch? Cause this is the way it happens.
Seriously, just stop. What exactly do you think Gaudiguch has other than people who are willing to be present?
Aramel said:If it's about pure skill and practice instead of skillsets, then surely you can have no objection to letting the rest of the game have access to Glomdoring skillsets and vice versa, and/or rework your skills. Then you can prove once and for all that skill and teamwork is what really matters, and I think life would be easier for Glomdoring as well as for everyone else.
And I think it's incredibly harsh to argue that no one else in this game knows how to nurture novices or they do not spend enough time to understand combat and whatnot, because while everyone is invested in different levels, it's definitely not rocket science to do PvP and to find success in it. I've personally spent hundreds of hours theorizing inter-class synergies (Not because it's a necessity, but because I enjoy, I'm that kind of a nerd), the extinct skillsets and abilities most people have long forgotten about to find some use for them. And again, I've held many IC Combat lectures for dozens of novices, mostly noncoms while I was a GL. I've also done my best to help my friends ond others theorize on their own skillsets. And Aramel has even brought up a script-package that lowered the bar for our novices, from which many benefited and of that we've reaped a lot of success in early 2017, it was still against Veyils and Tarken back then too. And there was still competition, for sure. But people hadn't had enough of Glomdoring at that point. And what I mean by that can be better elaborated as this:
It's not a perception flaw, it's an objective fact that Glomdoring used to raid other orgs (very primarily, Serenwilde) on a daily basis, if not hourly basis for some days. And they were the only org in that 3 year timespan, to do that with high frequency with high participation. A point of exceptional frustration for me was that period of time when Nekotai had access to an instantkill of bleeding and with a design bug abuse they could just open up with their killer stance... And just kill you... Because they could prepare it on their own beasts/allies and what have you. You'd walk into a room and get instakilled in just two balances time, which used to be roughly four to five seconds. Veterans were like, "wtf is this, let's post so this gets fixed. And let's not do any PvP until this is fixed. There's no point in it." But novices were often either discouraged by that steep hill or they were genuinely asking how to counter. Back then we didn't know if there was a counter, and still I don't know. "Just Nekotai things /shrug." was my honest answer. Even without the stance bug abuse they were still leagues beyond what others could do at the time. I had often advised people to try to be more mobile on the field but it didn't really help or solve anything either, since they would still get blasted at one mis-step and they weren't feeling like they were doing anything remarkably useful either. Despite I as a rather experienced combatant back then knew if they were targeting me and I wasn't dying, at least I was kind of buying some time for my team to do something. But even for me the offensive capability was such an uphill battle it was never one to be won, at my end. And yeah, that's exceptionally bland for a novice to accept and then enjoy, even if that situation were to last temporarily, what's there to enjoy for that novice?
But yeah, Nekotai's instantkill got fixed in about a month. Despite Tarken and Veyils farmed a ridiculous K/D ratio of a couple hundred combined during that month, iirc. As I said those were mostly novices or fresh combat enthusiasts because most of the more experienced combatants were opting in to not show up. And those people, back to the point above either a.)Stopped participating in PvP or b.)Genuinely looked for improvements on their ends... And some actually became really good combatants, like coal forming diamond under high pressure. But to survive they had to switch their classes, minmax and play Bard/Monk only. Which was still a legitimate approach last I checked.
Then came Shadowdancers. And boy and did they run around rampant for a while. And then when someone said they couldn't move an inch, or "Hey take a look at this log, I don't know how my mana drained this fast." "Why do I have 4000 bleeding ticks in 10 seconds." I would just answer "Just Shadowtwist. /Shrug." "Just NSB. /Shrug." Because that's what they were. There were no counterparts in the game to justify their strength and oppression over other skillsets. Unless you got a clear numbers or some experience advantage, it just didn't work out to fight those skillsets tooth to tooth. And honestly, accepting that "we" were against something bonkers was the first step for me to start improving and then find some success in the game, instead of believing it was an equal armsrace of whoever is faster with reflexes, whoever has better friends to coordinate with and who's playing smarter on the field. Because only then I could more accurately prioritize their threat level accurately, or only then I accepted that I can never ignore Shadowdancers to do as they please. And it worked for a while too, until it didn't and we got weary, and there were no signs of earth on the horizon in that long long journey. I just jumped ship, as did many others.
So yeah, that's why, probably me and most other people have this very strong opinion about their skillsets, over the span of years. Not because we circlejerk eachother and whine about them forever, I honestly don't even know most of the combatants nowadays at all. But maybe because we've been subject to the same skills and then compared them to what we've, and that's why we're sharing our rather strong opinions. And for the love of everything that's good, please stop, belittling what others had done/are doing in this game.
Late edit: I've just read the post above by @Niwynne. I like you for what you are doing.
*with abuse of mechanics that were immediately patched out afterwardsXenthos said:We got the DL set with 15ish or so a bit back. So it's doable, but you need to know the mechanics or you're going to wipe fast. The same group also got the Moon Avatars at that time, actually. But yes, they were designed for a larger population in general, it's hard to get that many tanky people around at once.