Vale, Magister.Portius said:Well, that Gala was a delightful way to end my time in Lusternia, but I think it is time to move on. Lots of reasons for that. Some burning out, mostly objecting to policy. Not just in the library, either, but in many areas of the game. I'm sure that half of you have heard me whining about it already. I can't actually retire Portius because of the credit threshold, so I guess there's the option of coming back if those policies change. But I wouldn't be leaving if I expected that to happen. If you're sticking around, I hope you still get joy out of Lusternia. If not, I wish you well wherever you go.For what it's worth, I had a good time in Lusternia and met a lot of people that I like. If you feel a burning need to contact me, you can just send a forum message and it'll email me. Or Discord me if that's easier.
Enya said:Mag HAD good synergy, not so much now. Note that the big org synergies are outside of the aff system. That's important~
------------------------------------------------------
I'm going to try and summarize my opinion on this, we had a long talk on the discord on the subject and I don't necessarily want to fully rehash without a chance to sit down and plan - but who knows when this will get locked so here we goooooooo.
When I say "Glomdoring" I mean exactly that, the organization as an institution. I do not mean "all of the players in Glom" or "Some notable players who play Glom". Not just to try and skirt forum rules or whatever, really: Glomdoring as a stand in for a culture exemplified there. I will specify when I'm talking about specific people or "those people" in a general sense, as culture is like the wind in that you can only see its effects as expressed by how it moves.
Glom has a culture that promotes certain types of rhetoric from its prominent players, that has spread through the Glom diaspora via players who would still be identified primarily as "Gloms" even after leaving to allied nations. It's one that ultimately is in ascendancy overall in the Real World as well, and has to do (I won't go into too much detail because it's long) with forced optimism and positivity as a moral stance.
Read the forums and you see prominent Gloms using rhetoric espousing this philosophy. In short I will try to sum it up:
-Remain positive
-Even if you are presenting critique
-Even if you are being attacked, take the high road
-Success comes if you are positive, success in gameplay and in balance changes.
-If you are failing therefore,it is (at least in part) because you were insufficiently positive
With the exception of the final point, these are all reasonable sounding axioms, and in general can be taken as a good ethos. The problem is that speech is not inherently neutral, it is an ACT embedded in context and inextricable with it. In other words: while possibly correct, bringing up an argument about the tone in which a position is being presented has a purpose, and that purpose in Lusternia is inevitably to pull the conversation away from the meat of the discussion at hand. An argument about pointing out the positivity or lack thereof of an argument is tone policing, a form of ad hominem... but ad hominems aren't bad per se.
Gasp, you read that correctly: Ad hominem's aren't necessarily bad... in fact, I think that they're necessary to some degree for a useful discussion! This is the case will all of the related fallacies, actually. A blind appeal to authority is bad, but at the end of the day it's not reasonable to explain to the degree of educating all participants to the same level, it's okay to have experts weigh in and appeal to their authority. Likewise, it's okay - necessary even - to invoke a genetic fallacy or two! In the thread about artifacts @Shaddusbegan interjecting with what (by their own account) were non-serious statements. From then out, it's probably safe to discount their statements: someone just wanting to stir the pot will say anything. The point of this digression is that you have to look at the impact of speech with an eye towards its utility, not just its form.
Back to Glomdoring. Part of what riles people up so much are statements to the effect of: "Your points didn't have impact because they were so negative; don't resort to personal attacks." Which is an ad hominem tone policing argument against said points in practical terms, while at the very same time asserting avoiding ad hominem attacks as an absolute good. What is the utility of this rhetoric? Well, in a niche community with a statistically super high population of relatively outcast people, it's to jam a massive thumb in everyone else's eye, even while the last point on my bullet points slaps everyone around. We can see pretty categorically that the majority of threads that get closed, the beginning of the end starts when this rhetoric is trotted out, and ends with it from administration.
Which comes to administration. There IS a "Glom bias". What I do not think there is, is a system of "I like Glomdoring's lore/players/admins/skills/design/npcs, and this player is from Glom and so I will listen to them". Possibly in very isolated situations, but come on. What I think is a better lens with which to view this is to take the (shoddy) rhetorical analysis above and think about what its ultimate effects are. Basically, Glom players philosophical rhetoric ingratiates them (or better put, ingratiated) them with administration by aligning their goals with those of the admin team. Some mistake is made with the release of a thing, there is player outcry, some players come in and say something to the effect of "Well we should critique this, but why can't we be more positive and friendly about it". This does two things: A) has the effect of shutting down the content argument, shifting the conversation to a form argument, andmollifies the sensibilities of administration. After all, they aren't 'shutting down discussion', they're insisting on "doing it the right way", even if the net effect is still for the discussion to end.
How do we get from there to a systemic Glom bias instead of just a bias towards "some glom players"? Players with this sort of attitude pass through the ephemeral process more easily, while others become increasingly frustrated with the inherent contradiction even if, or especially if, they can't put their finger on why it bothers them so much. This, the makeup of the administrative team shifts. Just as players clearly self-segregate over time and form pretty resilient org philosophies, regardless of the generally shifting populations, the admin team too forms a general culture that persists and self-selects. That culture and Glom's align, thus the "Glom ethos" tends to 'catch more flies'. This isn't a natural and inviolate law of the universe, it's the direct result of choices made by individuals, and shaped by the constraints/policies provided. It's fixable, but you have to want to fix it.
PS:
Positivity culture and corporate optimism overall is very bad and highly ascendant IRL too, which is part of why it's so dominant here. Google for articles or I can add them tomorrow, have a dinner date to go to.
Esoneyuna said:This, and the fact the alliance with Magnagora we had before was not like that. Gaudi is a small org compared to both Glom and Magnagora and so it is logical for it to chose the one that does not throw its weight around whenever it is time to divide the spoils. It is no secret that my character hates Magnagora, however it also doesn't like Glomdoring all that much. If a Celest-Serenwilde-Gaudiguch alliance was viable I would have pushed for that ages ago. But its notDys said:I don't think that's true.
I work with Glomdoring because I like them. They're fair, they don't throw their fighting weight around in the alliance. They offer combat advice when asked.
Less clamoring to nerf everyone else the instant they get something functional....less attempting to block all attempts to improve skills in general...less crying foul when Glom skills are called into question as overtuned....less attempting to subvert honest discourse about unrelated things like artifacts into something else as an undercurrented means to still hold advantage/derail the thread. These would make for a good start. No you haven't engaged in such yourself, Tarken, so I don't point a finger at you in this, merely state what would make for a good start.Tarken said:Genuine question here, because something @Shaddus said caught my interest.
Glomdoring has dominated the game for the last ~1.5 years, undeniable fact. You say the organisation won't allow other people to have a turn - how would you propose Glomdoring goes about doing that? Short of simply not playing, I am not actually sure how this would look. Perhaps that is the solution some people would like to see, but I think most people can acknowledge that its both unlikely and unreasonable to expect that of people.
I'm asking this from the perspective of someone who both had a fondness for several of the people that retired and as someone who does not have the time to play very much anymore, but when I do am a fairly significant asset to my organisation in the pk department. I log in to play with friends and to help them succeed, not for any particular desire to shake people down for their lunch money. Perhaps there is context here I'm unaware of due to that reduced presence, but I'd be interested if you can see a reasonable way forward that I have missed.