Basically the policy of RECOGNIZE is common sense. Don't abuse HELP SECONDS. Don't use it to bypass snub. Don't harass people with it (it should be used for positive things only, even if that positive thing is a negative experience). Don't create a deal with somebody where you recognize them daily and they recognize you back.Jatius said:So, recognizing players. I like to do so with those that I have rped with because they took time to do so, and RP is why I like to play as opposed to a hack and slash mud. Other games I've played in the past (mostly mushes, where advancement of your character only came through admin events and recognition from other players) had pretty black and white rules about frequency, etc. to curtail abuse. They'd also ask for logs if they thought you were gaming the system.That all said, are there some better guidelines about acceptable use of recognize than the help file? I keep logs out of habit, so I can justify mine, but I've been asked a time or two to no longer recognize someone because they're afraid of administrators coming down on them. This irritates me, since someone is taking time they could use for daily credits harvesting and wasting it on me. If this has been answered before, I'd love to see it. Forums search functionality is bad.
Saran said:Sapphira said:I assume the balance perspective is surrounding the trans skill more than access to the other abilities. Would it really break the game if everyone had access to every trade, regardless of their class or org? I know the flavour doesn't support this, but what would actually be the real downside? Is there one? Can it be fixed?
It's become easier and easier to have more trades over the years, yet the issues/complaints that it's difficult to get stuff has stuck around. Likely because, realistically, the more people that have any given trade the fewer customers there are for it and, in turn, the less worthwhile it is to bother stocking shops with the items from that trade. Which then leads to difficulties getting the stuff from that trade and people picking up the trade so they can craft it themselves continuing that cycle.