.Sure, people should find things in the game they like outside of combat, especially if the don't like combat or conflict events. But there are people on the SL side that do. They should have some opportunity to participate in that part of the game, too, and feel that they can improve at it. That's really hard to do if you're usually outnumbered and, more importantly, facing more experienced combat leaders and pkers. Just sparring more doesn't address the reason why people bother to spar at all - to compete.Sapphira said:
I had other stuff typed and Seren as an example of a lively org with not a huge list of always around pkers but I really don't want to come across as antagonising or dismissive. All I can suggest is pursue your joy in the game, whatever that may be. Design what you love, get those quest lines, make frenemies, spar everyone who will engage with you - whatever it is. Lusty should never ever be a job or obligation, and activity and enjoyment of the game, your org, your order, whatever, always breeds more.
The issue isn't keeping players engaged though, it's the lack of combat for those who play for the PK part of the game. Lack of combat leadership, lack of numbers to participate, and lack of knowledge to be shared with others who want to get involved with PK.Saran said:Nothing, I was saying they were an improvement on the past.Yinuish said:What's wrong with stage, books, designs already?Saran said:I kinda wish there were more non-conflict org activities for org credits personally. Like, yay I get credits for bashing/influencing/questing and just giving points for those ticks wouldn't work but ways to mechanically feel like you helped were missed earlier when you weren't a combatant.
I know it's not combat and conflict which people are missing out on, but ways to feel like you're succeeding/advancing/progressing/etc even if conflict isn't working out right now might at least help with morale to retain people?
I was a non-com for the first ten years of the game. I don't think there's anything wrong with it if all you want to do is hang out in your org and make pretty things and build culture.
However, I feel like you're derailing this thread from being about what can we do to improve the combat situation for combatants and turning it into 'why can't we give more things to the people who aren't the combatants' and that's not really what this is about. I can design away, write things and it's not at all impacted by the combat situation. I've been pushing RP and events in game and it's in no way impacted by the combat situation, so I don't understand why you're coming back with more things about ways non-combatants can contribute to help improve something unrelated to the combat situation.
The suggestion was simply that if combat isn't great right now and people are leaving because of that, maybe there are other ways that could be tried to keep those players engaged. Maybe there are other ways to make the situation feel less bad and help with morale to try to maintain populations so that numbers can stabilise and maybe even grow over time.
That could also be something like the hunting grounds for Aetolia (seems like... one person per org free-for-all with personal prizes), boss mobs, idk stuff that people who aren't having a good time might enjoy as a diversion.
Numbers, alliances, mechanisms, and all that seem like hitting the actual conflict side of things could be pretty complex so trying to mitigate the impacts might help *shrug*.
Nothing, I was saying they were an improvement on the past.Yinuish said:What's wrong with stage, books, designs already?Saran said:I kinda wish there were more non-conflict org activities for org credits personally. Like, yay I get credits for bashing/influencing/questing and just giving points for those ticks wouldn't work but ways to mechanically feel like you helped were missed earlier when you weren't a combatant.
I know it's not combat and conflict which people are missing out on, but ways to feel like you're succeeding/advancing/progressing/etc even if conflict isn't working out right now might at least help with morale to retain people?
I was a non-com for the first ten years of the game. I don't think there's anything wrong with it if all you want to do is hang out in your org and make pretty things and build culture.
However, I feel like you're derailing this thread from being about what can we do to improve the combat situation for combatants and turning it into 'why can't we give more things to the people who aren't the combatants' and that's not really what this is about. I can design away, write things and it's not at all impacted by the combat situation. I've been pushing RP and events in game and it's in no way impacted by the combat situation, so I don't understand why you're coming back with more things about ways non-combatants can contribute to help improve something unrelated to the combat situation.
You're just saying that because you're really a Mag.Yinuish said:No, you are a Bad Person, I can't believe anything you say! -shakefist-
Parhelion said:Nobody in Hallifax is writing plays anymore. Very few are writing books. Half the time, people are just afk or roleplaying, and I love that, but it doesn't bring in orgcredits, or give new players a reason to stick around because Hallifax looks deserted. We've had a few new people show up lately like Aevum, Zoraida, Sofka, but we're not getting nearly the new people that other orgs are picking up. Whether this is because of the Ascension or not is moot, really. Hallifax simply has nothing drawing people in right now, and very few active, visible people outside myself and a few others.Silvanus said:And finally, at one point I heard the last competitive mode that saw any kind of competition was Orgcredits, yet since that comment, Ironhart has came in 1-2-3 place every single year. Perhaps the issue is not mechanical related at all since any area where competition has been in the past few months has been conceded, even ones that were not mechanically overbearing as PK.
Silvanus said:And finally, at one point I heard the last competitive mode that saw any kind of competition was Orgcredits, yet since that comment, Ironhart has came in 1-2-3 place every single year. Perhaps the issue is not mechanical related at all since any area where competition has been in the past few months has been conceded, even ones that were not mechanically overbearing as PK.