Kali said:If you define victory as denying things to others, and a loss as them getting things, regardless of your own personal gain, then quite frankly you deserve the "loss". I really think you should take a step back and reevaluate why you play the game.
Was your goal to raise a TA or prevent a TA? If raising a TA was your goal then you achieved your goal (The definition of winning I am using.). If your goal was to prevent a TA then you weren't playing Ascension the way it is intended as the goal of Ascension is to raise a TA. In my opinion, if prevention of Ascension was your goal then that is a very toxic goal.Ayisdra said:Drastrath said:Both sides got what they wanted. Admin didn't make SL lose or IHC win. They made it a draw due to something that both sides have agreed was an issue. I don't understand the resentment of that. SL wasn't stripped of anything by the admin.
Please stop saying this. SL did not get what they wanted. SL did not win. IHC went from losing (again, in the game's biggest contest) to winning. If you want to be super picky, 'both sides' did not agree to it. The admin asked ONLY parhelion and ixion. Those two people do not represent their whole alliance.Stop defining getting an ascendant as 'winning'. It is much more complex than that. At best, SL tied.See my post for things - Large parts of SL defined winning as there being ONE winner. Some define it as stopping Mag (Celest's whole idea is to stop the taint). To those (which is probably going to be a larger part), SL lost once it was declared a tie/Ixion was going to be raised
And telling our side to 'get over it' by saying this means the game is just going to stay the same.Sapphira said:Rehashing ascension and the decision made is beyond flogging a dead horse. We've heard it all by now several times. Can we avoid the dreaded A word for now?
I can't speak for other people but I very much know that if I see people in a TQ that I have trouble not dying to, then I am just not going to have fun so there's no point in staying. It's not 'those people are assholes and how dare they kill me omg omg'. It's just 'oh hey, these people have skills I can't counter and with the current people we have we always struggle to make a kill so rather than get angry and frustrated that we failed, I'm happier to dip out and do something else constructive'.Sapphira said:I didn't say get over it, but it feels like a great way to get a thread locked rather than a productive argument to find a solution.
I have a genuine question - what would help the shadow light side of things feel incentive to stick out and keep trying rather than escape a timequake without engaging, for example. Not talking numbers, let's say it's even or in your favour, what is it that would help you -want- to stay and fight or keep trying? Maybe if we can really pin point what is disheartening and or frustrating, or incentive, we can find solutions.
No, this is nonsense, and this thread is not about RP. Start one about RP if you like.Chogan said:I can't strongly recommend putting a lot of effort into rebuilding your alliance PvP capabilities, because it is time intensive, emotionally draining, and after your hard work and investment seems to pay off, the admin has shown a willingness to just roll through and take it all away without any sort of justification.I do recommend trying to enjoy the RP side of the game, it's where Lusternia shines. It has a rich history and loving admin nurturing their orders and helping people realize their visions within the game. Competitively, there are far better offerings out there.