The corrosiveness of the taint sickens the land. This single room, that makes up the entirety of the queen's private quarters, is surprisingly small and cluttered. A ledge of stone protrudes from the waxy substance of the back wall and serves as both desk and storage unit for a panoply of papers and other miscellaneous objects. A large but otherwise unimpressive slab of a bed is the only other furniture to be seen in these sparse quarters. Indirect light from the doorway connecting the chamber to the main plaza is absorbed by the dark wax-coated walls, which exude a soft, cyan glow that provides ample illumination. A marble pedestal rises up from the floor here. There are 5 kephera warriors here. Always in a ready stance, a kephera warrior wears ridiculous clothing, and scans the area alertly.
probe 6.warrior
Covered from with a shining black exoskeleton, this male kephera looks around with menacing faceted eyes, his limbs set in a relaxed yet ready stance. His head is covered with a brilliantly plumed hat, while his feet sport sable knee boots with sapphire buckles. His dark and segmented abdomen, peaking out through a white leather coat, lacks any sort of swelling or glow, and two thin antennae sprout from his hat, swaying about to detect psychic emanations. Sharp curved spikes jut out from his hard shell all along his arms and legs tearing holes in his coat and diminishing to small bristles elsewhere. His sleeveless two-toned blouse remains unscathed.
A kephera warrior appears to be extraordinarily strong.
i strongly recommend not keeping deafness up against bards. The easiest and most annoying thing someone can do is a) waste my balance blanknoting which does nothing to you, and b) pop it up after dsong or even perfect fifth and just walk on out. Nothing your friendly neighbourhood bard can do unless they have lots of friends also hindering, which makes anything more dangerous.
Coordinated strategies can, and should do well. If you're fighting against a group and don't have support, you may not be left with many options for escape, but just like the enemy can coordinate their offenses/hindering, you can also coordinate with people on your side to save you when you're in a pickle.
Can the same aff be in a queue twice? If so you could ac insert truehearing as item 1, and when you have truehearing up or die or whatnot, remove item 1. So you only need manipulate first item. Agreed it isn't super intuitive, but I feel like adding a powerfocus isn't a sensical thing. It'd make more sense to make "deathsong" an aff in the queue or something, if such a pseudo condition is viable.