They also suck with villages. We are completely, utterly riding out on our stockpiles on the idea that the admin can just flip a switch to up production at any time, and I'm not necessarily looking forward to how necessary villages will feel once we get to that point (unless the economic revamp just swerves in a totally different direction). But for the time being, if you can't actively produce it through active player inputs, it is a trickle.Mboagn said:
EDIT! Some conflict systems should be reworked a bit so that losing isn't so bad. Right now, for example, not having enough villages would absolutely suck for your commodities because there's no real way to get comms outside of villages.
Someone said the other day the score is based on novices rather than player activity overall but I don't know if that's the correct answer either.Uzriel said:How accurate are the activity scores in CULTURE for judging playerbase distribution?
Right now when I check I'm seeing:
Serenwilde: 14%
Magnagora: 22%
Gaudiguch: 15%
IHC: 51%
Glomdoring: 15%
Celest: 20%
Hallifax: 11%
Air + SL: 46%
Yeah, and the other problem is that there is a numbers imbalance, not just a combatant level imbalance. All three IHC orgs have plenty of people, whereas on the other side it's often just Celest. I do think influencing should do more, but changing that probably won't change the imbalance. Even if I did bring it up.Yinuish said:I've always thought that influencing villages should have more an impact than it does. At the moment it's a pointless exercise. But I also think it's just another conflict point while villages 'belong' to orgs while they've been claimed. I mean, some of us are going to do it anyway if it has an impact, but again it's unlikely to be real non-combatants who risk getting caught and killed. I mean, I would 100% influence villages myself. (Also why weakening, eesh. Makes more sense to flatter them to your way of thinking in the meantime)Kethaera said:I do like the idea of non-comm ways to help, like influencing villagers in-between ways. Only... actually make it effective. Generally, maybe a push toward conflicts that require/encourage setup that anyone can do? With conflict currently whoever has the most people logged (or can be dragged in from discord) is going to win nearly all the time. If there was something else that could be done to prepare, maybe it'd encourage people not to just wait for those pings.
I've always thought that influencing villages should have more an impact than it does. At the moment it's a pointless exercise. But I also think it's just another conflict point while villages 'belong' to orgs while they've been claimed. I mean, some of us are going to do it anyway if it has an impact, but again it's unlikely to be real non-combatants who risk getting caught and killed. I mean, I would 100% influence villages myself. (Also why weakening, eesh. Makes more sense to flatter them to your way of thinking in the meantime)Kethaera said:I do like the idea of non-comm ways to help, like influencing villagers in-between ways. Only... actually make it effective. Generally, maybe a push toward conflicts that require/encourage setup that anyone can do? With conflict currently whoever has the most people logged (or can be dragged in from discord) is going to win nearly all the time. If there was something else that could be done to prepare, maybe it'd encourage people not to just wait for those pings.
Something like this is going to turn bubbles even more into a conflict zone. I've been jumped gathering power on bubbles before. If there's a material benefit to questing on a bubble, it's not going to be something a non-combatant can safely do if they're looking to opt-out of conflict entirely.Saran said:hm, I think the issue with prep to impact the actual combat event is that both sides can generally do it and the more impactful it is, the more likely they will?Kethaera said:I do like the idea of non-comm ways to help, like influencing villagers in-between ways. Only... actually make it effective. Generally, maybe a push toward conflicts that require/encourage setup that anyone can do? With conflict currently whoever has the most people logged (or can be dragged in from discord) is going to win nearly all the time. If there was something else that could be done to prepare, maybe it'd encourage people not to just wait for those pings.
I was more thinking like... claiming an aetherbubble gives your org... idk, bubblum every weave.
Performing a quest in an aetherbubble also gives your org an amount of bubblum.
Every construct after the first in your nexus world requires bubblum to maintain. (At most equal to what you get from a bubble, or could be less than that)
This way, non-comms can contribute, if you don't win then you can focus on questing. If the winning orgs are also questing they'll likely have lessened need to actually claim the bubbles.
Maybe there's some kinda theft mechanism so orgs that start stockpiling could be hit somehow.