You bring up a few good points here. Ultimately, we wanted to build this as a feature of the game for a few different reasons. First, it creates an official record of the histories, which can be edited and maintained by the admin team and which can be made publicly available to showcase the rich stories that fill Lusternia. Second, we feel that the ideal scenario for any game content is to be able to access it in-game and not need to visit a third-party source. This allows players to reference the content in-game (e.g. in GHELP and CHELP files) and makes it more seamless to point newbies towards it, etc. Third, as Qoivhae already guessed, one thing we want to unlock is to have entries and even entire timelines that are thoroughly not public - e.g. specific to an organization or perhaps even 'unlocked' by players. Selfishly, it also allows the admin team to have entries that are not visible to mortals for our own notes and record-keeping. Fourth, the timeline is meant to serve as a hub that can point to other ways to engage with the histories - e.g. referencing player-written books, as Huskii guessed.There certainly is a good point about the amount of effort to generate the initial content and to upkeep it going forward. As we were evaluating this proposal, we felt that the initial lift for content generation would be worth the benefits above. Going forward, for the official histories at least, our hope is that since an admin will be writing an Events post anyways, creating a timeline entry is a fairly small additional to-do.Speaking personally, one reason I've kept coming back to Lusternia - and even decided to become an Eph! - is because of the rich storytelling here. For my Eph project, I wanted to work on something that would help highlight those stories and bring a new dimension to that side of the game. Phase 1 alone doesn't hit all of our ambitions for this, but it'll hopefully be a good foundation to keep building on top of.Please keep the discussion and feedback coming!-Scout
The only problem I see with this is the fact that people still seeing you online and in 'donotdisturb' rumors will fly about who else might be there too. If I'm being somewhat blunt. Some reasons people want to be invisible in manses is -because- they don't want people to know what they are up to in those manses and who they might be up to it with. Rumors can be really hurtful both IC and OOC to a player and character reputation and I feel like this might lead to a lot of unnecissary gossip about who is in a manse with who and when and why they're all on DONOTDISTURB.Ealix said:We have had a bit of discussion about Manse Privacy Gems and want to propose the following changes:
- Manse Privacy Gems will still show people on WHO but as (cloaked location) like I mentioned above. They will still stop people from being scried. Room names will not be visible via EWHO.
- We will change the line for TELLSOFF to be something other than 'x is not accepting tells right now.' while in a manse.
- We also want to turn your attention to CHANGELOG 1254 which has the DONOTDISTURB command. We can modify this so that tells will not bypass it, and have a generic message about being 'mindless' or possibility have the option for custom return messages (that may be a change later on down the track after the initial changes are all made) if you are in a manse with DONOTDISTURB.
- Says and Emotes will not be blocked by DND in a manse.