Teleporting - make all the rooms monolithed like special quest rooms. Ronai gives us a password to enter, we can just be more vigilant about using it and returning that way when you die. My only issue is, not being able to easily leave. There were several times in the past a few of us would hit up the timequake that popped during our run, finish up the timequake and return. Personally, if that’s going to be something I can’t do easily, I’ll stay in grimkeep. Anomalies aren’t that important to me. Some like to use shrine powers too, you have to run out every time to activate that.
Gate camping - I don’t have an issue with this either. Because if you die, you’re going to have to run through all the mobs in order to get back to the group. If you take out teleporting, that’s going to make it almost impossible when the run hits over a certain time. I understand grimkeep is meant to get harder, but I don’t think it should wipe out an entire group within the first hour or hour and a half. We’ve had a few runs where we weren’t camped out at the gate. We did okay for the most part, but we had a decent size group.
My concern is we just made it for grimkeep to be worth it experience wise. And hopefully we can make aetherhunting great again as well. However, aetherhunting will have the same issue as Grimkeep. Everyone is going to do what they want to do and enjoy. I don’t want this aspect of the game to end or be knocked down so many pegs it’s not even worth getting a group together.
I agree the mobs hurt quite a bit. As for the queen. I have no idea how hard/easy she is. I forget she exists half the time. That’s how much I interact with her.
I always thought (I could be wrong) that the Trench was to be another “endzone”. The trench got two quests, what if Grimkeep had that option as well? And the group can get a honor line? Or some kind of bonus that we can work towards. The reputation was a goal to get for a while, that’s always something to expand on too.
I know a concern is taking people away and not having people interactions. Interacting with my core group isn’t a feat. If I want to set up an RP moment or event and I know scheduling will be hard, I’m not ashamed to ask them when it’s a good time to set this up. I do this all the time for the glowing present parties, I know it’s not RP based but it’s still a time for friends and fun. The game is aging as are the players. Quite a few of us are adults and have other responsibilities, I see nothing wrong with setting up RP dates and times.
You say, "Several Shelterfolk joined the debate tournament for the Trial of Justice! Huskii proceeded in the winners bracket, defeating Lendren at the end. But! It was double-elimination style, and Lendren made a comeback for a dramatic rematch!"
Jolanthe puts her hands on her hips and goes "Hmmm!"
Jolanthe Myeras says, "That's the thing with Justice - you think you know who
might win, but it always ends up being up for debate."
Xiran wails, "Jolanthe!"
Esei said:Kalikai said:
Muhahahaha!
Players, who would you play in the Havens if given a chance, and why?There's a few that come to mind, but let's shelve all the possible Glomdoring gods...Maybe Mysrai, or Isune? I was also told I'd make a good Fain once, which I'm not sure how to feel about haha.Admittedly in all likelihood I think I'd prefer to bring back another Elder role that hasn't been explored, like Rahm or Olm or some such. But I'd probably make Them non-binary which would make it kind of obvious...Alternatively: Soulless. With an order. (Kidding)