Terentia said:Outside @Lantra's great question about hearing what players like about game lore for building purposes, I am wondering, in order to think about org roleplay: What is one thing that irks you about your org's lore? What is one thing that you love about it? This isn't a question about what you would change, by the way. Simply, I want to know what are the pressure points.
With Gaudiguch, my biggest issue is the lack of outlined depth. There's very little to be said of liberty aside from 'we liberate people sometimes because good', and Enlightenment has been historically lorded over by gatekeepers who really had nothing of value behind the curtain of FAINTSMILE and madlibs strung together. With our cosmic plane just being a squelching mess with no figureheads, there's nothing to really aspire to as an embodiment of the org beyond the often flimsy 'For Freedom!' rallying cry.Terentia said:Outside @Lantra's great question about hearing what players like about game lore for building purposes, I am wondering, in order to think about org roleplay: What is one thing that irks you about your org's lore? What is one thing that you love about it? This isn't a question about what you would change, by the way. Simply, I want to know what are the pressure points.