Good thing there’s an even better forestIsser said:We cannot leave. We are tied to the forest.
Make it seasons. Length of season up to admins. 3 RL months seems good to me, get you four seasons a year. The winner of each season could maybe have a special tourney at the end. Who knows.Luce said:To post to people willing to listen, I'm going to be on the record as vehemently opposed to any solution that boils down to "Winner takes all, loser pisses off" because we have a lot of those already, and they tend to create feedback loops where the only way to win is to have won already.If there's a wargames style system in place where match winners earn points, it should probably reset periodically and award a scaling reward to everyone based on their ranking at the time of reset so that even participating and losing still means that you get SOME progress toward being mechanically relevant. If it's something like Grimkeep or an Endzone area, then record breaks cannot be the only repeatable source of credit rewards since credit rewards are really the only reward that matters for anyone going for a record, and the biggest way to get closer to being relevant for record runs is to get more credits (and making it repeatable instead of directly tied to dailycredits offsets the vast difficulty gulf between 20 dc worth of other quests (or even just a regular EZ run) and a record attempt).Basically, an ideal system would allow for fail-forwards where you get something for trying, otherwise there's no incentive to try against overwhelming odds.
Orael said:I'm not interested in making this a thread about Grimkeep and whatever failings you think are there. So I'm ignoring those points to stick to the topic at hand. I'm not opposed to addressing it, just not here.This is the problem, as you said. the three G's skill and artifact level out match the others. So either you help them get even better (ie, they get more rewards which they use to better themselves) or you don't and hope they stay at the same tier. I'm not sure how you would do it, but elo ranking might help a lot if you could evenly make it so the three Gs would only fight people of their skill level (and thus their rewards would only be increasing when fighting people that have a chance to beat them.)Orael said:Okay - but this goes back to my main concern.
Bob, Bobby and Robert see Greg, Gregory and Grog signed up for a tournament - they know they cannot beat the three G's so they just don't bother to sign up because it's not appealing to be handing the Three G's more rewards. Either that or they only fight against teams on their side to increase their own rewards but not others.
I'm interested in a system that people will engage in and use. The only other thing I've considered is that people will sign up, but the teams end up being randomized and anonymous somehow. Could have a system where people can pick and choose a class for that specific event and things reverse back, but by being anonymous, you ideally don't know who you are playing with or against. I'm sure some people will figure out through things like Discord etc but it's the best I got.
I'm confused by what you are saying here. That's what I'm asking - what can I do to encourage people to try that 1) doesn't involve punishing the teams that did invest and have put in the effort to learn and 2) Makes it appealing to someone to attempt even if they lose and the 'other' side gets the rewards.
I straight up don't think we have enough people to implement any kind of ELO system.
At the end of the day, the winners should have the best rewards (to encourage you to try to win) and we can have other rewards and everything but it doesn't make any sense not to reward the winners the most. Like I don't know what other options there are.