Lisaera, the Hallowed Crone:
Moonlight pierces the air about Lisaera, the Silver Goddess, shrouding Her within its pale glow. She wields a knotted moonhart lantern in Her left hand.
Despite the moonlit aura that glitters brightly around Her, the hunched figure
of Lisaera, the Hallowed Crone swathes Herself in a veil of darkness it does not
shatter. Where flashes of it show, Her pale skin puckers like willow bark, every
wrinkle ponderous, ancient, and deep. Though Her figure speaks of an elder's
fragility, Her every gesture is purposeful, Her every step filled with
unyielding, terrible power that belies it. Round eyes narrowed by the weight of
millennia shine with an argent brilliance; their limbal rings glow, carving
through shadows like the sickle moon cuts through the blanket of night. Her
hands are ungloved and Her feet unshod, permitting glimpses of the leafy tattoos
painting the tops of each, verdancy trapped in a cycle of withering and death.
A strict plait of braided silver hair drapes over Her shoulder, falling to Her
waist. Strewn with grey owl feathers that gleam darkly in comparison, its severe
knots allow nary a strand to slip out of place.
She is wearing:
a long, dark cloak embossed with shimmering moonlight draped around Her
shoulders and down Her bent back
midnight robes trimmed in dark furs and owl feathers concealing Her frame
completely, leaving only Her knobbly knuckles bare
a black shroud of mourning threaded with silver light cowling Her features,
letting little but Her eyes peer through
a lustrous moonglass periapt gleaming at the hollow of Her throat
You look at a long, dark cloak embossed with shimmering moonlight that Lisaera
is wearing:
This long cloak is a midnight blue, almost black in colour, with shimmering
silver patterns shifting and dancing upon its surface, causing the entire
garment to appear to be flowing. For some reason the cloak does not lift with
the wind or stir at all as the air swirls around it, though it does ripple with
seemingly no manipulation while the air is still.
You look at midnight robes trimmed in dark furs and owl feathers that Lisaera is
wearing:
Flowing layers of ethereal darkness form the elegant folds of this enigmatic,
all-concealing garment. The simple pleats and stitches of the robes shift and
waver like liquid, billowing slightly with the passing breezes that ever
surround the Goddess's form. Black furs, luxurious and practical, trim the
sleeves, deep cowl and hem of this piece, cushioning the grey owl feathers which
fall within their bristling warmth. Cascading to fall elegantly in waves and
crests, these diaphanous robes trail in gossamer rivulets that gradually fade
into mist behind and beneath Her.
You look at a black shroud of mourning threaded with silver light that Lisaera
is wearing:
Threaded through with silver light, this shroud drapes the wearer's features
entirely. The gauzy material, woven from the shadows of starlight, ripples with
its own ethereal breeze and as the wearer moves, it flexes instinctively to
prevent unnecessary tripping.
You look at a lustrous moonglass periapt that Lisaera is wearing:
Alive with the stillness and relief of an illuminated night sky, this moonglass
periapt radiates a gentle coolness that never warms, not by hand and not by
sunlight. An argent fire burns within its core, lustrous and bright, pulsating
as steadily as a heart's vital beating. No matter the time or weather, its light
never fully dims, instead waxing and waning with the phases of Mother Moon. The
cradle encapsulating it comprises the same pristine silver as the braided chain
from which it is suspended, affixed to allow it to swivel. It has been worked
with a Goddess's touch, covered with little sigils and images that ebb and flow
as water across its filigreed surface, their meanings skimming the periphery of
understanding. Perfectly round and extraordinarily smooth, glossy beads of
midnight black trail a small distance up either strand away from the periapt,
three upon the left and three upon the right, their depthless darkness catching
and reflecting the light.
Leaning Her weight onto Her snarled moonhart lantern's long and sturdy pole, Lisaera peers toward the heavens, eyes narrowing. She clucks her tongue, then shakes Her head. When She speaks, Her voice is thin and creaks like wood. "It is about time for Us to take care of this, hm?"
You look at a knotted moonhart lantern that Lisaera is wielding:
Burly with knots bulging from its length, this lantern is sturdy enough to be
used as a walking staff. Here and there, dying moonhart leaves still cling to
their tender perches, brilliant gold and crimson in hues and awaiting their
allotted time to fall. At its head, the wood crooks in on itself like the curled
tip of a fern's frond, providing a place for a lamp to dangle. Wrought from
silver with misted moonglass panes, its orb contains within an eternal lick of
moonfire, the argent flame luminous, flickering, and never dying.
! I'm missing her hair, aah!
The dirigible and others are indeed a little bit slower, we're talking about seconds though. I think it's possible that nobody analysed whether how custom beasts/dwellers do it matches how other things do it. When we get to doing a review of all beasts/dwellers to add new functionality, we can take a look at logs for them and deliverers to see if they are being used in spammy ways. Then take steps to make their timers more uniform.Jolanthe said:Not sure if this was brought up/asked elsewhere, but would you consider an upgrade for the basic purchaseable deliverers like the dirigible that has the same speed as custom beast delivery?The dirigible is noticeably slower, and each time I go down the rabbit hole of wanting a beast it is usually inspired by witnessing/seeing how much faster it is in practice. But then the issue always is that I'm pretty happy with all my beasts and things as is, and I'd rather do as many things as I can with customisation all at once, and then there's temptation to go over the top and so on and so forth...But at the end of the day, all I really want is that same base functionality.
I think it's kinda that everything you can do in game that's not purely creative (writing/plays/designing/etc) benefits in some way from you being a demigod or even requires it on some level. (i.e you have to be a demi to actually claim domoths, you need it to get a cult in an order, you need the choicepowers to get those order/org/guild/class specific customisations)Selia said:My favorite part of the game experience is when you're between like...levels 40-70. It feels more grounded at that point. You are an adventurer, there are some dangers, your skills are kinda...there but not wholly developed, in a more fleshed-out/populated world it'd be easy to imagine yourself as...ugh, all I can think of is Naruto so forgive me, but like...chunin level.
Sadly there's not a *whole lot* you can do to meaningfully contribute at that point; like Saran says it's kind of a "yeah you're there now but you should be grinding to demi". And when the fun of being just another face in the (supposed) crowd wears off and you do strap down and get to grinding...well, it hurts to do past 70 or so (powerlevel ur'bashes notwithstanding).
I'm not sure what my point is or what I would propose to change this but that's my 2 cents.