Huskii proudly shows off a sketch of an alien looking bluebell flower:
An alarming shade of magenta, this flower sets itself apart from normal bluebells in not just color, but in size. Growing to at least twice the size of the other bluebell flowers it grows aside, the only trait it shares it the same muted, slender stalk on which the flower sits.
We do need to consolidate our efforts and creativity to present a more vibrant world for old and new players, and reducing the number of orgs may be a way to do that.
While Serenwilde has a decent population, we do not have a Portal-touched teacher present at all hours of the weave. Teachers are perhaps the first interaction new players have with a real person, which has a great influence on them deciding if they like the flavour of a game as a whole and the culture of the organisation they have joined.
Second, in every org you can see people pulling double-duty when you look at both HELP <org> and CARTELS <of that org>. (Often names appear again in the appointed positions of HELP <org guilds>.) Technically the game system was designed to dissuade someone holding both an elected and a ministry position, but necessity has led to this. This also does not make visible whether some folk have turned to slumber and the org leader is filling in.
Various leadership positions (including ministries, guild, and Divine orders) have tools for player-run activities that continue to build an org's roleplay and culture. When people ask what they can do for the game, I would point to leading or joining in player-run activities and building off each other. This is important so that we are not reduced to a habit of running between conflict activities and admin-run events as all there is to the game.
The fondest memories I have of this game are of interactions with fellow players, and I hope another generation gets to enjoy the same thing. The quieter an org is, the fewer opportunities there are for that.
Hi all, I have been curious about how policies of each org (cities and communes, and collegiums and guilds also) have been set up, and for what aims. Do they back the lore of your org? Do they establish a particular mindset or culture?
How are scrolls organised? What topics do they cover and why? What laws are there? What policies are tied to org rank and what are not? How and why are people rewarded (ex. org favours, credits, anomalies, etc.)?