I think Gaudiguch's biggest hindrance is that so much hinges on secrets. One of my most memorable Lusternia experiences is still maneuvering around with Alaksanteri and Dys to extract added Xeeth lore as surreptitiously as possible (I still have massive respect for the admin that was just kind of making it up with us as we went). The manuscript is out there somewhere, but you'd need to know where to look for it, and the political controversy around anything Xeeth means you can't really reliably talk about it with anyone. When you get to share those secrets with some select people, you make it really special for them, but everyone else out of the loop just wind up with the sadly distorted view of party-central. There's definitely other things in Gaudiguch that would often leave me going "Hmm!" and I just never got answers for them, or knew where to look or who to ask.Eritheyl said:With Gaudiguch, my biggest issue is the lack of outlined depth. There's very little to be said of liberty aside from 'we liberate people sometimes because good', and Enlightenment has been historically lorded over by gatekeepers who really had nothing of value behind the curtain of FAINTSMILE and madlibs strung together. With our cosmic plane just being a squelching mess with no figureheads, there's nothing to really aspire to as an embodiment of the org beyond the often flimsy 'For Freedom!' rallying cry.
Even Hallifax, who shares our lack of mobs to emulate on the cosmic level, has embraced the Higher Emotions as a very successful teaching tool. While some would say (and I agree, to a point) that part of Gaudiguch's charm is revelling in that chaos, the lack of a mold, and blazing your own trail, it leaves a lot to be desired in terms of how to appropriately build a character around the love for their org. 'I do what I want and also I drink a lot' just doesn't float my goat, you know? Everyone should love their own people, everyone should love doing their org's version of the Right Thing, but what's beyond that?
There's a lot of really good tidbits lying around, but I've yet to see someone who can bring them together into something that truly is and is of Gaudiguch, at least not without heavy reliance on divine-specific roleplay.
Terentia said:Outside @Lantra's great question about hearing what players like about game lore for building purposes, I am wondering, in order to think about org roleplay: What is one thing that irks you about your org's lore? What is one thing that you love about it? This isn't a question about what you would change, by the way. Simply, I want to know what are the pressure points.
This.Kaizynne said:
Choros definitely was not trying to talk himself up and make you all feel worse. So please don't go attacking him for that, even if it seems like he did.
With Gaudiguch, my biggest issue is the lack of outlined depth. There's very little to be said of liberty aside from 'we liberate people sometimes because good', and Enlightenment has been historically lorded over by gatekeepers who really had nothing of value behind the curtain of FAINTSMILE and madlibs strung together. With our cosmic plane just being a squelching mess with no figureheads, there's nothing to really aspire to as an embodiment of the org beyond the often flimsy 'For Freedom!' rallying cry.Terentia said:Outside @Lantra's great question about hearing what players like about game lore for building purposes, I am wondering, in order to think about org roleplay: What is one thing that irks you about your org's lore? What is one thing that you love about it? This isn't a question about what you would change, by the way. Simply, I want to know what are the pressure points.