We’ve improved Mudlet’s editor and highlighting as well as even more improved art display. Also, you can now every day receive new Mudlet developments with our Public Test Build (PTB) version!
While these have been prepared for a few months now, PTB are finally mature enough to be mentioned here. You can now always play with the most recent Mudlet developments enabled, if you don’t want to wait for the next official release.
New PTB versions are built nightly, hence their icons are dark, whereas new developments start with a dim red sun light. See immediately which is which via distinct icons both before and after you started Mudlet.
Mudlet PTB will be installed right next to your regular Mudlet. Meanwhile, the original release version will stay unchanged, so you can always go back. Find the latest PTB on top of Mudlet’s snapshot website: https://make.mudlet.org/snapshots/?platform=all&source=ptb
Please beware: Even though we test new features, the PTB may actually still break sometimes. Please report any doubts or feedback to us, so we can fix things long before the official release happens. This is why we’re doing this: for better Mudlet quality.
While Mudlet 4.8 started CP437 support, we received a request for help in Mudlet forums. A player wondered why Mudlet would not display their game’s sweet ANSI art upon connection as expected. SlySven investigated and fixed the issue, even surpassing the original request:
Please feel free to let us know any display problems you may find with Mudlet in your games, so we can look into them as well. Or even better, send us a fix to review! ;-)
Even non-tech-savy users can easily use triggers in Mudlet to highlight interesting words or phrases happening in their games. The default highlighting will use red foreground and yellow background color.
With the new Mudlet version, you can now choose to only use one of them for highlighting and keep the other one as-is. In the example, keep the (maybe different) foreground colors, just use yellow background.
Mudlet’s feature-rich script-editor (edbee) just learned a new trick: The initial comment “put your Lua code here” will vanish, as soon as you start typing. No more left over fragments at the beginning of your code scripts!
Thanks to all coders: Damian Monogue, Edru2, Gustavo Sousa, Kebap, Manuel Wegmann, Nicholas Molen, Stephen Lyons, and Vadim Peretokin.
Thanks to all translators: Alan Sneath (alsneath), Leris, Marco “M0lid3us” Tironi (wiploo), rodeos, and Vadim Peretokin for their work on this every day.
added:
improved:
fixed:
infrastructure:
Yes and no. Most of the time that players interacted with dragons, they took the form of dracnari - since if they were their true dragon form, they would be the size of a city district!Misericorde said:Were there any actual descriptions for all of the dragons that have showed up? I missed almost all of the events
And here is Sachiana's dracnari form:
You can read newsposts discussing each of these dragons to get a better idea of their personality and role in the year end events.
Terenta was, in fact, my first choice. I sought out roles based on characters I hadn't had the chance to play (most of my player characters were less martial or commanding), and I knew from the start that I didn't want to create a new role. I landed on Terentia because I thought that there would be something very enjoyable in plumbing the depths of a pre-existing god, figuring out how they were portrayed beforehand and building from that. Terentia's militarism is something very interesting to me, and I'm hoping to figure out ways to make it more nuanced.Shaddus said:First off, welcome @Lantra. And I guess @Terentia too. /forumrp
I'm absolutely stunned (and happy, shh) to see @Terentia returning, and I know there are a lot of Celestians who missed your character deeply. Was she your first choice? Without giving away too much, had you ever interacted with her while you were a mortal?
A very, very long late night brainstorming session led me to Lantra. I had compiled a list of the things I wanted to achieve in a Divine and was ping-ponging those ideas back and forth with another admin. We talked about existing roles and how they would fit, and then we considered roles that no one had played.Shaddus said:First off, welcome @Lantra. And I guess @Terentia too. /forumrp
I'm absolutely stunned (and happy, shh) to see @Terentia returning, and I know there are a lot of Celestians who missed your character deeply. Was she your first choice? Without giving away too much, had you ever interacted with her while you were a mortal?
As for @Lantra, I'm looking forward to seeing how you develop her in the game as opposed to merely hearing about her in the histories. What drew you to her?
Here is something that players should appreciate: new admin get RP jitters, too! Sometimes when you're roleplaying as a visible Divine you wind up immediately engaged in city conversations, guild conversations, tells, and Fulcrux conversations all at once. It's an accelerated pace that definitely takes getting used to.
Also, you may not realize it, but there is often a concerted effort to help new gods acclimate to their org before they release. Even though we weren't released yet, Terentia and I both had been quietly working on the New Celest guild revamp and the latest Ascension events, which helped get our feet wet in the org (no pun intended).