Thief of Hidden Apogees best aspectGurashi said:The Thief of Hidden Apogees
The air holds its breath surrounding the gargantuan feathered form of this enormous creature, aetheric energies sparking in hieroglyphs of saffron colour that guarantee He is a radiant immortal. Covering Him from head to claw is a vast field of inky black feathers, dusted along their tips with saffron dust that shimmers in light like the distant abyss of space as they cast shapes and flowing rivers before being cast into entirely new patterns with His movement. Two enormous wings are folded at His sides in place of arms, falling down to the ground before spilling out and behind Him like the train of a dress. Golden claws can be seen extending from His leathery grey, avian feet, spreading out further hieroglyphs along the surface of what it is He walks upon like oil spilling over water. Towering upwards to twelve feet in height, His head is rounded and His face distinctly owl-shaped, a viciously curved gold beak protruding from the bottom of a central ridge splitting His face in half. Wide and unblinking, His eyes are little more than voidstruck pools of absolute darkness that shimmer with swiftly-changing saffron constellations in unfathomable patterns.
Jolanthe said:I think it's fair to say there is a lot of lost knowledge out there - we like to think of civilization as only ever advancing (even in the real world), but whenever powerful libraries and cities are burnt down and history is rewritten to look at them unfavourably, knowledge of some variety is always lost. It's very possible some things were relearned over and over, and each time, it was thought to be discovered for the "first time".
But I think it's also prudent to consider that different times and different eras called for different measures. In the wake of the Vernal Wars, mortals could just focus on surviving against the environment and lack of resources, rather than constant worry of being consumed. Mortal populations arguably moved around a lot less after the Vernal Wars - there was more time to contemplate exploration. We don't know the full differences between edifices of power and nexuses, but it seems safe to say that edifices of power were built primarily to be fonts of power first and foremost, while this wasn't quite the same pressing issue for new cities that didn't need to combat the soulless by raising vernal gods. I would imagine the modern nexii are far, far less efficient at maintaining and refining power than the old edifices, but that doesn't mean they are strictly inferior in every way.
I'd also like to point out that the Transcendent Ice Needle of Climanti still does exist in some capacity - and while there is no visible way to connects to any planes, it actually does possess the unusual ability to transport you to a past era prior to Climanti's ruin. This is something significant that no nexus can do, and is a rather significant component of the Icewynd quest chains.
I will also point out that the Great Trees of the Communes only intersect on Ethereal. They don't intersect on all planes. They have no reflections on astral at all, despite there being astralspheres that can align with the communes for the purpose of wild nodes. For a city nexus to be able to bypass intersections on adjacent planes and go directly to different layers is a very special property - one that might arguably have ripple effects. I doubt any of the nexus reflections on astral were actually built there - they seem to be more literal reflections that manifested on their own as the other lower planes were linked to the nexus and tuned to them, bent in a way that is not in the natural order. How or why? Well, that'd be more a matter that is anyone's guess.
Or rather from fire to vortex? Like vortex was the destination, but astral was still slightly penetrated without anyone realising it - which is also why the city nexus reflections on astral are just these puny little things, and you can't even link to drain power from them or anything.Parhelion said:Its entirely possible that there's only a reflection of the Flame on Sag because when someone burrowed from vortex to astral, their travelling pushed a bit of the nexus into wherever it connected, like when you screw a screw into a board and splinters of wood crack outwards ever so slightly.
It's a simplistic view but viable.
I might poke at these as I feel like it, but I feel like this one is actually pretty approachable. None of this is necessarily canon, but what I think is logical to consider.Mlaan said:Query: Why does Celest (New and Old) have such a strong fascination with seafaring?
Context: Merians can breathe underwater, rendering boats useless except as little more than cargo transport, and traditionally they have not much cared to make considerations for non-merians. There is no tract of water connecting the (then) Crystal Sea with the Inner Sea, and the only settlements accessible via the Crystal Sea to our knowledge were Magnagora and the Balach Swamp. Why did an Empire of aquatic, water-breathing people with no seafaring opponents and only one significant trading partner develop such a strong culture surrounding shipbuilding and seafaring?
Kethaera said: