I was going through the gmcp stuff we get sent to us and noticed the bank balance field, I was about to incorporate it into my little system until I realised banks aren't really good for anything lmao. Partly because of the 2% withdrawal fee, but also because the only advantage to them is protection against theft, which is (thankfully) rare enough that you would most likely lose much more gold to bank fees than you would save.
Whenever something is in the game but useless I get sad, so it would be really nice if maybe one day they could give banks a little more usefulness? Perhaps certain expenses could be drawn from a bank account? The only thing that I can think of maybe being appropriate is beast stabling fees, but there might be other things too?
Perhaps we could add the ability to deposit into other player's accounts rather than handing/mailing them gold? This might be preferable to sending gold in letters (which can be mixed up, or lost, or go unnoticed)? And exchanging "letters of promise" etc seems to be somewhat of a staple of fantasy banking so I don't think it would be out of place, in fact for me at least it would add to immersion.
Other than that, my train of thought gets a little more far fetched... like imagining a world where the commodities market was global and we could place buy/sell orders, hehe (it would only be fair to require a merchant's ledger artifact). On a more serious note the credit market could be switched to a buy/sell order system, thereby evening the playing field with those people who have triggers to buy every cheap credit the minute it is advertised for sale...
Maybe shops that were physically within a city could deposit profits directly into shopkeeper's account? Or maybe shopping within a city where you had a bank account would allow you to pay with letters of credit? Either of these would add convenience compared to aethershops and maybe make the city markets a little livelier. Maybe cities could even offer loans (with the limit based on cityrank) which would help less wealthy characters make important purchases? And maybe once all these transactions were taking place they could somehow contribute to the city itself, ie via fees perhaps, or if some kind of "commerce" score was derived from the volume of transactions?
I know all this is pretty silly but it's fun to think about, anyone else have any ideas as to how we can make banks not a total waste of time and resources?
Comments
Estarra the Eternal says, "Give Shevat the floor please."
As for the line of credit, not a terrible idea but you are going to have to make the shop owner eat the cost if the player does not pay it back thus do you need to let the shop owner decide it they want to take that gamble or not. maybe a simple policy on weather or not they will accept credit and up to how much?
I would use one if I could pay all my bills from it without cost (stable fees, shop fees, unenemying fines, shop purchases etc), if we could deposit directly to player accounts (this would be incredibly handy for orgs paying out rewards etc), and if there was a small annual interest, or at least a complete removal of the charge to withdraw.