Thanks for the reply, I will work on the assumption we might be able to move some cure times around. Though every time a cure balance is increased groups become even worse to think about. Very sad
I've got no opinion on whenever other implementations are going to be added, but if any are, then targetted cures need to go in so as not to force the user to setup stuff serverside just to use it.
I think targeting cures in addition to the current mechanic is a Good Thing. Everyone's existing scripts work just fine, everyone's existing ``manual reflexes'' continue to work just fine (Got stupidity? SIP LUCIDITY). So the novices are covered w/o re-writing tons of documentation and in-game help (just a few touch-ups here and there), the veterans get a new edge (if they're savvy enough), and the debates around where Green or Gedulah fit in the skill-ranks or if they should be enchantable or not could be moved to a separate thread where they might get the attention they deserve.
@Ieptix and/or @Saesh said specifically several times that soothing steam should prioritise aeon every time, and that it would be one of the very few exceptions. Not working as intended.
Hope no one minds that I'm resurrecting this thread. Please let me know if the conversation has moved elsewhere and I just missed it. Were these issues ever resolved? Are the focus skills being completely tossed, or will they be reworked to allow affliction-specific curing (e.g., focus mind stupidity, drink lucidityslush)? I know that after paralysis was overhauled, focus body was specifically turned back on as a cure because people freaked out... is that a long-term change, or will it be addressed again? Was anything decided about Gedulah?
As far as I know, focus body will be gone for paralysis once everything has settled.
It was turned back on for now because of the way slit-throat and slickness currently works (still on old cures). Without focus body in the current slit-throat + slickness combo, it'd become an easy greenlock that would give some monks and warriors very easy ways to force green.
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It was turned back on for now because of the way slit-throat and slickness currently works (still on old cures). Without focus body in the current slit-throat + slickness combo, it'd become an easy greenlock that would give some monks and warriors very easy ways to force green.
Everything else is not yet decided, afaik.