I'll admit that I'm a little spoiled. After having played for a long while in @Isune
's order (where she actually went out of her way to send me a letter ic to tell me she didn't have an issue with me ever using her symbols or appearance in designs) and now in @Crumkane
's order where I mostly design and cook/brew/host parties, I've lately had a bit of an issue ingame. I'm hoping I can get both mortal and divine feedback as well as personal opinions.
There are a handful of my characters whom I never log into except to design things. Quite frankly, they're cartel holders. One of the things I enjoy doing is designing things for people, and especially divine. The latter is often not for any sense of rp, just a general idea that they or their order might like these things, or just because inspiration struck me.
The issue I have is that often times, such designs are returned and I'm urged to contact the divine ICLY to ask their permission. For instance, Entrias designed a tapestry depicting Viravain back before the Elder Wars. It was both tasteful and attractive, I felt. However, Entrias was urged to contact her to ask her approval. The problem is that not only does Entrias have no interest in rp'ing with Viravain (no offense to her), but he's definitely not interested in what may come of it, be it her requiring a task for him to submit it, or an owed favor. He/I just want to design things. Am I out of line for this?
Don't get me wrong, I understand that the divine don't want their symbols used without their permission. That's common sense. I just feel that there's a difference between making "a ring of Fain's High Priest", which may imply that this is an order-owned or attached item, and making a tapestry which may have his symbol or likeness in it.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.