I was originally going to post this when the Overhaul finishes, but I figured I might as well post it now. Odds are it's a big enough project that it will have to be postponed until after Overhaul though. Anyway, on to the details!
In essence, I'd like to create several keg-like objects created by artisans (or enchanters, or both, or something else) to be stocked in stockrooms. Much like kegs have liquids in them, these items would be able to hold other items. The difference is that while kegs are able to be poured between eachother at will, these new items wouldn't have that ability; they'd be filled directly by craftsmen. An example:
Art the Artisan creates a display shelf (or something) for Bob the Bookbinders shop. Bob can then BOOKBIND <book> INTO <shelf>. This would use the comms and gold that normally goes into creating a book, but instead of actually creating a book, it places it into the shelf (codewise, it'd just increment a counter, not create a physical copy of the book). When placed in a store, it'd be priced like a keg, and each individual book would be sold at that cost.
Much like a keg, however, you wouldn't be able to mix-and-match books. There'd also be a limit to the amount of books in that shelf (probably 10-20 or something, although different trades could have different limits; for instance, cooking items could perhaps hold 50 loaves of bread and whatnot). That way, you'd still have to use a fair amount of stockroom space in order to keep a well-stocked bookstore full with a myriad of different designs.
Of course, this wouldn't be limited to bookbinding. There'd be similar things for cooks (a cupboard?), enchanters (a plinth? which would be able to hold different kinds of enchantments, ready to be enchanted onto items from the shop), smiths (a rack?), jewellers (display cases?) and tailors (a cabinet?).
There are two main reasons for this: One, it makes it easier to keep a shop well-stocked, which helps both shopkeepers and shoppers. There's also the fact that there are a lot of awesome designs out there which are generally never seen due to the fact that keeping a well-stocked shop of, say, jewelry would be a giant pain. If you want to have five of each ring, that'd limit you to 50 different designs, and we haven't even touched the studs, crowns, necklaces and what else is in there. This change would make it much easier to showcase far more designs than you already can (at least practically).
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If that's desirable you could have crafters craft a pattern that takes comms from the shop rift and is encoded with skill levels and bonuses to produce the item.
The main issue here is the special items that so many patterns use
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