I'm a little confused or perhaps disappointed about something involving the Avenger. I am curious as to why a person has to kill you -twice- to be eligible for vengeance from the avenger, as it is now if htey kill you once they are smply a suspect for 30 days. SO many people take complete advantage of this system to attack "enemies" and non-com's and are able to get away with it because as long as they don't kill you a second time, there really is little you can do about it. One more example of combatants getting the advantage and non-com's being taken advantage of, hardly seems fair to me. If you are a non-com and get randomly slaughtered on the prime material plane you really should have a proper course of action to take without having to wait and hope for them to kill you again sot hat you can have the avenger kill them once. yes you can hire someone to kill them for you, always an option but not always an available option and often times an incredibly expensive option, once more not fair to the non-coms that are being killed without valid reason and having the avenger system abused like that.
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Avechna is not intended to be, nor should it ever be, full protection from everything on Prime. It is a conflict game, and you need to expect occasional conflict.
Reason or Cause is pretty subjective. It could be as simple as you're an enemy. It could be as simple as 'you belong to some person's city and I'm trying to antagonize them into fighting me' Which are both valid reasons in my opinion. I've seen very few people that kill someone, wait 30 days, then kill them again. I think the only person I've done that to is @Daebach, but he likes to mouth off a whole lot and deserves it.
You do not seem to expect conflict at all. When you send snarky tells to someone, you are giving them reason. If you are interfering with a quest they are working on, you are giving them reason. If you are in the wrong place at the wrong time, you are giving them reason. The entire idea behind Avechna is that the possible reasons are legion, and they do not need to argue / justify their particular one because it is considered legitimate.
However, it puts a hard stop on them doing it again for 30 days. 30 days is a VERY LONG TIME. Being killed once every 30 days is hard to even consider harassment. That is 12 whole times in an entire year, and you would have had to go out of your way to tick them off to make them even consider it.
PS: Swearing at people is also considered a good reason to get murdered. Being polite is good for all manner of ills.
Frankly, in this case you are the one abusing it by trying to taunt them further so that you can vengeance them.
Avechna is doing exactly what it is intended to. If you want them to kill you again, then PK FORGIVE them. Otherwise, shrug, note that they cannot touch you again, and harvest in peace.
This is still being absurd. Avechna is 100% in-character. Knowing how he works is in-character. Avoiding his wrath is in-character. Saying that they do not want to get vengeanced is not bad roleplay by any stretch of the imagination, it is not abusing the system, and trying to claim otherwise is silly.
Personally, I do not like that Avenger takes all the roleplaying onus out of attacking someone. That's not to say that people fighting have no role-based reasons to do so, in the vast majority of times they do. It's just to say that they don't need to because killing is managed by a (mostly) ooc mechanic. I understand why it is the way it is, however. I wish that there would be some fixes regarding how it interacts with certain (conflict) quests, and that there were more avenues for open combat that aren't exclusively "forest territory", but it is what it is.
I was trying to write up a description for what Nyxx's reputation is, but I couldn't get it to a point where I didn't think I would get banned for posting it.
Except that I am not much of a combatant (I have said time and again that I do not find it fun in large doses), and generally only participate for reasons, not the general thrill of PK. I am also generally a champion for those who need it and are being unfairly harassed (you can ask Celina, we have clashed on such things, including enemy policy).
If I am agreeing with the combatants, it is time to take a step back and rethink your argument.
- As a non combat / newbie person I would really like to see the attacks by people be preceded / followed up by more RP. Killing someone without even loosing a word before/after is, in my eyes, just boring and no matter your reason, not RP. I think a lot of frustration could be averted if the non-combatant would actually get something out of the encounter aside from XP loss. I know I would.
- Sure, I get mad when somebody 1000% my might jumps me and makes me into fine grained meat. In the end, there's a chance to turn something boring like that into something that will haunt the attacker for far longer time then your kill did. You are part of an organisation, often with very capable people who might even delight to have a change from their daily chop chop. Get plotting, get your revenge your way. Set a trap, bombard a trade agreement, get them a cursed item through a proxy. Options, as far as I can yet perceive them, are plentiful!
- Please, everybody, do remember there's a person on the other side of the screen. Try to make this fun for everybody, even the person that's going to be on the sharp end of your weapon in a minute. Make a step out for meaningful RP and don't overdo it. We are all different people and we thrive on different things, but am sure we could still have a lot of fun, while the bits of our characters fly through the aether.