Random suggestions to make the Jewellery trade a little more interesting. Currently, it has dropped in importance ever since powerstones (and gems) became much easier to come by, and other than energycubes (which, truth be told, can always get a rune to make permanent), they are lacking in providing real use. Figurines did help boost the need of Jewelers, however, it isnt by much. Anyway, here are some general small things that could be added:
- Soulstone: A jeweler can craft these little gems composed of excroable energy. With them, you can collect the essence of corpses in your inventory for later use. The process is not perfect, and only a percentage of essence can be collected. A soulstone can be offered at any shrine. All soulstones have a cap of how much essence they can carry.
- Socket: You can socket any enchantable items (rings, necklaces, bracelets, etc.), allowing them to carry 1 extra enchantment. This can be done up to 2 times. (This will help reduce the clutter of enchantment rings).
- Redesign: With the right materials, you can melt down and redesign any item into another design (of the same type). This can also be done on items that have runes attached to them.
These next two are admittedly more combat oriented, and would likely need discussion, testing, and numbers, before consideration would ever be done:
- Dissolution Gems: Dropping these gems in any location will dispel any annoying illusions (1) plaguing the location. This will work on glamour manses as well.
- Jagged stone: Dropping this strange stone in any room melded by a mage (that is dissolvable), will attempt to remove the meld. Requires 5 seconds to take effect. If it is picked up, will cancel the process.
Consider as you like.
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One other thing I'd love for jewellers to be able to do though: Transfer energy between powerstones. Perhaps even be able to create a power-orb, that could hold several (hundreds) powerstones worth of power. I dislike having to carry five dozen powerstones around.
There was a recent report that had your jagged stone and dissolution gem (basically) in them - those solutions were not accepted.
Bejewelled Spectacles - 75 comms. Can only wear one set at a time, enchantable for 50 charges. Increases prestige by one level/10%/whatever. Cannot be worn with a monocle.
Bejewelled Monocle - 40 Comms. Can wear up to two, but wearing two at once reduces your prestige by one level/10%/whatever. Enchantable for 25 charges. Cannot be worn with spectacles.
Bejewelled Torc - 250 comms. Can stick powerstones into these, up to 5 powerstones. When worn, anything which would draw from powerstones you normally wield would draw from this instead. Probing the torc would show the % of power left.
Socket: Socket a jewellery-made item and place a gem. Each gem has a passive effect. Effects are not cumulative, meaning you can have multiple gems, but only 1 of each type.
These Jewellery items can have a certain amount of sockets:
Can only have a maximum of 5 socketed items worn.
Ring: 1 socket
Baubles: 1
Bracelet: 2
Necklaces: 3
Heirloom: 5
Crown: 5
Wands: (wands are a special case which will be explained below)
Gems:
Amethyst: 1/2 Seduction influence
Beryl: 1/2 Charity influence
Bloodstone: 1/2 Health regen
Coral: 1/2 Cold resist
Diamond: 1/2 Electricity resist
Emerald: 1/2 Empowerment Influence
Garnet: 1/2 Fire resist
Jade: 1/2 Poison resist
Moonstone: 1/2 magic resist
Onyx: 1/2 excorable resist
Opal: 1/2 divinus resist
Pearl: 1/2 mana regen
Ruby: 1/2 Paranoia influence
Sapphire: 1/2 Weakening influence
Turquoise: 1/2 ego regen
Wands:
Placing a gem into a wand will absorb that gemstone to give the effect for 1 hour (Will not be considered as part of 5 maximum), after which the gemstone will be fully absorbed. This can be done for 3 gems
Worn items give the 1/2 resist/buff as a permanent passive: 5 maximum
Wand gives another 1/2, not considered part of the maximum allowed, but only as a 1 hour buff.