Jewellery: Random ideas to make it Interesting

Random suggestions to make the Jewellery trade a little more interesting. Currently, it has dropped in importance ever since powerstones (and gems) became much easier to come by, and other than energycubes (which, truth be told, can always get a rune to make permanent), they are lacking in providing real use. Figurines did help boost the need of Jewelers, however, it isnt by much. Anyway, here are some general small things that could be added:


- Soulstone: A jeweler can craft these little gems composed of excroable energy. With them, you can collect the essence of corpses in your inventory for later use. The process is not perfect, and only a percentage of essence can be collected. A soulstone can be offered at any shrine. All soulstones have a cap of how much essence they can carry.


- Socket: You can socket any enchantable items (rings, necklaces, bracelets, etc.), allowing them to carry 1 extra enchantment. This can be done up to 2 times. (This will help reduce the clutter of enchantment rings).


- Redesign: With the right materials, you can melt down and redesign any item into another design (of the same type). This can also be done on items that have runes attached to them.


These next two are admittedly more combat oriented, and would likely need discussion, testing, and numbers, before consideration would ever be done:

- Dissolution Gems: Dropping these gems in any location will dispel any annoying illusions (1) plaguing the location. This will work on glamour manses as well.


- Jagged stone: Dropping this strange stone in any room melded by a mage (that is dissolvable), will attempt to remove the meld. Requires 5 seconds to take effect. If it is picked up, will cancel the process.


Consider as you like.

Comments

  • I've always wanted another way to dissolve a meld other than having to have a melder of your own, so I'm definitely on board with that. The rest... eh. The soulstone seems kinda nice, but it'd cut into the market for porta-shrines (can't remember what the artifact is called), so odds are we'll never see that.

    One other thing I'd love for jewellers to be able to do though: Transfer energy between powerstones. Perhaps even be able to create a power-orb, that could hold several (hundreds) powerstones worth of power. I dislike having to carry five dozen powerstones around.
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  • EnyalidaEnyalida Nasty Woman, Sockpuppeteer to the Gods
    It's been said that having multiple enchantments on a single item won't work for coding reasons. That might have changed, but I rather doubt it. 

    There was a recent report that had your jagged stone and dissolution gem (basically) in them - those solutions were not accepted. 


  • ShaddusShaddus , the Leper Messiah Outside your window.
    I'd love to see these become designs for jewelers.

    Bejewelled Spectacles - 75 comms. Can only wear one set at a time, enchantable for 50 charges. Increases prestige by one level/10%/whatever. Cannot be worn with a monocle.

    Bejewelled Monocle - 40 Comms. Can wear up to two, but wearing two at once reduces your prestige by one level/10%/whatever. Enchantable for 25 charges. Cannot be worn with spectacles.

    Bejewelled Torc - 250 comms. Can stick powerstones into these, up to 5 powerstones. When worn, anything which would draw from powerstones you normally wield would draw from this instead. Probing the torc would show the % of power left.
    Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
  • All of this reminds me of DIII. I dig it.
    The apple is cold, crisp, and sour as the juices fill your mouth. As you consume the fruit, you glimpse, for a moment, a massive, shadowy figure, Her snow-white hair framing a perfect, icy-eyed visage. Beneath you, a vast, perfect web of silken strands lies - and, for a moment, you realize that you too are part of it, weaver and strand both - and home.
  • So, taking the Socket idea again, here are some general ideas of making gems have an effect (and more use rather than cluttering up the rift).

    Socket: Socket a jewellery-made item and place a gem. Each gem has a passive effect. Effects are not cumulative, meaning you can have multiple gems, but only 1 of each type.

    These Jewellery items can have a certain amount of sockets:
    Can only have a maximum of 5 socketed items worn.

    Ring: 1 socket
    Baubles: 1
    Bracelet: 2
    Necklaces: 3
    Heirloom: 5
    Crown: 5

    Wands: (wands are a special case which will be explained below)


    Gems:

    Amethyst: 1/2 Seduction influence
    Beryl: 1/2 Charity influence
    Bloodstone: 1/2 Health regen
    Coral: 1/2 Cold resist
    Diamond: 1/2 Electricity resist
    Emerald: 1/2 Empowerment Influence
    Garnet: 1/2 Fire resist
    Jade: 1/2 Poison resist
    Moonstone: 1/2 magic resist
    Onyx: 1/2 excorable resist
    Opal: 1/2 divinus resist
    Pearl: 1/2 mana regen
    Ruby: 1/2 Paranoia influence
    Sapphire: 1/2 Weakening influence
    Turquoise: 1/2 ego regen


    Wands:

    Placing a gem into a wand will absorb that gemstone to give the effect for 1 hour (Will not be considered as part of 5 maximum), after which the gemstone will be fully absorbed. This can be done for 3 gems

  • Why would there be a need of wands, since the above items would allow you to have all gems equipped permanently? You have 15 gems listed, and between the crown, heirloom, necklace and one bracelet, that's 15 sockets.
    image

  • Ssaliss said:
    Why would there be a need of wands, since the above items would allow you to have all gems equipped permanently? You have 15 gems listed, and between the crown, heirloom, necklace and one bracelet, that's 15 sockets.

    Worn items give the 1/2 resist/buff as a permanent passive: 5 maximum
    Wand gives another 1/2, not considered part of the maximum allowed, but only as a 1 hour buff.
  • If the passives are too much, then can simply make it focused on the wand giving the buffs
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