The backstory is that I want to use Lusternia as an educational tool, by putting texts of various forms and styles as a way to educate the player base. This is the primary goal of the Library that I have set for Magnagora. For example, we are working on texts to teach mathematics of its various forms, simplified Lusternian history, Geomancer basic science, Poetry and prose writing, cooking, etc. The books are all in character, but can be applied out of character as well. Currently I'm working on a book about Advant Garde prose poetry for Magnagorans - and will move to writing about Madness and Surrealism.
But!!! The problem I am facing is that when I am going be comparing two texts to each other to show the prose and cons of each style, is that the styles are pre-dominantly non existent. If I want to write a book about Philosophy, it would be rather out of character, and I do not want to write a text expecting the reader to have read Plato. Instead, I want to write the text with an in-game reference already available so that the person can look at something like Plato but isn't Plato unless the admin can help create a set of philosophical books that can be used as a reference for more advanced streams of thought.
So the goals are:
- I want to bring in different kinds of Manifestos into Lusternia. For example, Dada'ism, Advant Garde, Pau-Brasil Poetry, Surrealism, Modernism..
- Teach mathematics, and reinforce it so that a person who can't afford to have a college education can be educated by the game he or she plays.
- Teach the applied sciences with in-game application, so that again, you can use your skills outside in the real world.
- Teach philosophical ideas.
- Teach about geography. In game application would be a guide to exploring a new location, how to see if the natives are aggressive or not, how to create a map
Has anyone tried to use Lusternia as a teaching medium? Would there be anything inherently wrong about trying to do this?