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So during the revolt, I forgot to put up insomnia/kafe, and got hit with morphite. This is how long it took to wake:http://hastebin.com/isodoholog.vbsIt was around 20-30 seconds, I think (sorry for no timestamps). I've tried reproducing this and even without defs I'm waking pretty quick. This isn't the first time I've been stuck asleep for ages. Is there an optimal curing or trick to waking properly?
Yes, it's a one-direction greatpentagram that requires channel. It's an aerochem ability. Using things like bond unite, or puzzle points that go behind enemy lines and attacking from a different direction is probably the best bet. Theoretically, if you can get someone with a puzzle point behind enemy lines to suicide in and raze the forcewaller's shield, your team can then star to use line of sight abilities to attack and afflict him before someone else raises a shield for them. Actually, I have a vague impression there was a change made that shields can't be put on a forcewaller, or maybe that's just my imagination. But yeah, attacking the forcewaller will drop the forcewall because they then have to heal or die, and once they start to sip or cure an aff, the channel breaks and the wall goes down.
It looks like you kept spamming WAKE?
If I'm not wrong, it's 25% chance to wake up every second once you pressed wake. However, if you enter WAKE more than once per second, as Enyalida points out might be the case, it could be resetting that timer so you end up not waking up. Might want to look into what's causing your system to keep entering wake - possibly a trigger from the "you must be awake to do that" line.
Forcewalls cost 3p, so once it drops it can be reraised a maximum of 6 times in succession if the aerochem decides to refresh power. More if there's multiple aerochem!One really good counter was using a crotamine dart from an adjacent room, because it went through the wall and put a death timer on the forcewaller. Now, the best counter is to beckon if they don't have blockers or fly above it. (Actually, I bet a mantakaya dart would work really well too).As for mass salt-shielding, I don't really know what to say. Iirc, the ticks that strip the shield on the forcewaller are kinda erratic (but fast), and they used to be silent but the new change that makes shield-dropping a third person message probably made it easier to maintain a salt on your forcewaller.
Veyils said:Crotamine wouldn't stop it now with just sickening plus wouldn't salting stop the dart hitting? So flying works against it then?So a prepared forcewall team can essentially block one indoor direction near permanently with the only counter flying/traveling around in a different direction/travel artifact set to a location behind them. Its fairly situational but very powerful I guess. I wonder if you could forcewall all directions with a large enough team and basically have an impenetrable fortress room?Prepared team with forcewall + shadowdance brumestower would be impenetrable then even outdoors.
Everiine said:"'Cause the fighting don't stop till I walk in."-Synkarin's Lament.