I think it's time to go over each spec and look at what modifiers need changing. I'll give one idea per spec as a starting point.
Solid spec, has good light modifiers, and good scaling on head and chest. Biggest weakness is if the target just camps parry on head and chest, they can have some issues.
- Add mutilatedarms at crit. Would give another bodypart that's worth building wounds on and helps directly bypass parry and hinder when achieved.
In a poor place. The lock is too difficult to achieve, and it has low hindering until crit legs. Poisons are too inconsistent even with all the poison buffs.
- Move damagedorgans to heavy and change the effect to: Poison shrugging is 0. And a buff specifically to BM, all attacks on a target with damagedorgans have poisons rub off chance be 100%. Would increase consistency, give a purpose to gut wounds, and make Eviscerate a bit more achievable.
Solid spec. Good hinder on multiple bodyparts and two viable instakills, and Maul especially is hard to parry against, though it requires more wounds. Guard is overly strong in 1v1, adding a ton of extra wounds.
- Remove the extra wounds aspect of Guard, or remove Guard self.
These specs are really similar. Damage vs bleed is a wash. Both have heavy mutilates. Execute is easier, but Exsanguinate should be doable with the report. I think AL is a bit stronger overall.
- Add anorexia to the slitthroat modifier. This would help make damagedthroat actually stick the afflictions you want (paralysis or haemophilia primarily).