A thought experiment: Imagine you could wave a magic wand and make it impossible for anybody to discuss Lusternia OOC. No OOC clans. No forums. No discord (still no clue wtf discord is, but I understand it's meta-tastic). No nothing. (Now let's not get pedantic about helpfiles - let's assume that mechanical information can be conveyed in some way - so magic is the wand. Ya'll know damned well what I'm talking about.)
Would your experience of Lusternia be better or worse?
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Some of the best RP sessions I've ever had (in text games) were prefaced by and relied on a 5-10 minute OOC chat about character bios, histories, motivations, and the like. Especially when playing IC hostile interactions between OOC friends.
If all we had to base our feelings about our other players on was IC (in a conflict game no less), we probably would have spent the past few years wanting to murder each other IRL as badly as our characters do.
"Why isnt this syntax letting me kill this fink"
Even ignoring everything else its just the sheer practical need to help newbies fix stuff is one of the big reasons why we need OOC stuff.
That being said, in more then one situation I would've loved it if people would've sticked in character... so if that were vote whether -less- ooc would good, I would've probably given this a tentative yes, but completely without I think would be a recipe for disaster.
Achaea thrives and has considerably more ooc chatter in game, on the forums over third party programs than i have witnessed in Lusternia. All Lusternia needs to be thriving is for us as players to bring in our friends, be active and for those of us who can hide ourselves on Who lists perhaps not doing so until the population has grown. Nothing more disheartening than doing qw and seeing only 8 people on.
Just my two cents.
Maybe I didn't have a system and maybe I was progressing super slowly through everything, but I thoroughly enjoyed my time when the only OOC contact I had with any players was the one other person in my school who played the game with me and introduced me to Lusternia.
Ixion tells you, "// I don't think anyone else had a clue, amazing form."
Now, there's a certain satisfaction to be had when pressing my (OOCly acquired) F1 macro unleashes a series of WSCs on whichever illithoid is unfortunate enough to be strolling by the prison, or clearing out kephera hives, or racing the other stripharvesters across Astral, or getting two tri-breaks when my mount realises - all by itself - that it's time to trample because my northern playmates are having a widdle liedown (WHUT! WHUT!), or just being able to bitch to my Wyrdbros about what a shite day I've had at work. In summary: OOC has given me a good deal of pleasure in Lusty.
But I remember the early days of logging in and fully subscribing to the internal, IC magic of iron realms that I experienced as a fresh-faced noob with no system juggling between aliases I'd made in the browser and never more than a 2-second lagspike away from death. The days when I could truly buy into each character I came across in the realms rather than remembering that this is the asshole that's been trollflagging me for six weeks (yes, I'm not above a bit of good-natured flag abuse. save your keystrokes, my friend), or the person I'm simultaneously sharing lulcats with on Kindred. To a large extent, OOC channels and forums have removed that wonder. In summary: OOC has removed a good deal of pleasure from Lusty for me.
ETA: I do take very seriously, and agree with, the points that people have made about how a well-timed OOC message/tell can be useful given the various arcs of conflict. I know I frequently send a quick tell after a 'terse' interaction to let the other player know that I am not, in fact, a tree with its head crammed up its ass, yet I always feel a little guilty after doing so in case they totally got that and I've just ruined their immersion. #lusternianlife
It's also limited how much time I spend doing things like reading forums and using ooc in Lusty.
I focus on the games more. and worry less about what others think and spend more time doing what I like with people who want to spend time with me.
I agree there's a place for OOC, and especially when games are down it's easy, and nice, to get drawn back to OOC things.
That said, those same people became amazing friends and one of the enduring reasons I've meddled in Lusternia for as long as I have. If I didn't have access to the community behind the story, if I hadn't met some of you guys, I sincerely doubt that Lusty would have kept me so engaged for as long as it has. I appreciate that more than anything.