Is there a single other mage actively participating in PVP that actually uses it still? The last envoy report I have seen is from early 2016. So every skill on the list must be well balanced and carefully selected, right?
Magnetize is worthless garbage. Causes bruising if the caster is hit by a warrior/monk in a 4-5 second interval? Totally worth 4s or 6s of channel balance? The amount of bruising better be absolutely crazy if you're using a channel for it, but since no warrior I've ever tried it on has even mentioned the bruising I doubt it.
Forcefield isn't necessary these days since everyone can have giant health pools. So it doesn't have the "weight" to carry the skill anymore. Therefore any arguments from "PVE/PVP adaptability" fall flatter than before.
psychicfist on jaw only gives confusion, since broken jaw is no longer an affliction. I'm not sure how confusion helps vessels, since if anything it will make the opponent sip health more often.
Fling does some damage indoors and causes sprawl, but less than just pointing your staff at the enemy. For sprawling TK already has trip, which also causes 1s stun. At no point would you use fling indoors, which is odd because one would think TK would be all about close quarters combat. For 3 power, perhaps it should actually do something useful indoors? One would think suddenly smashing into the ceiling would at least cause damagedskull. Outdoors it at least does "something", damagedskull and a concussion, if they are unable to stop from crashing into the ground.
Psychiclift? Acquisitio is everywhere these days. Not even I bother with psychiclift.
animatedagger locks the only channel you can use Clot on: Id. Clot is MANDATORY if you're going for a heartburst kill right now, so unless you're not going for a heartburst (then why go TK?) it's useless. The only use I can think of for it is Pyromancers.
Sweat causes slickness, which is a steam cure. What else, for a personal example, does a Geomancer cause that is a steam cure? It's an easy cure that doesn't stick around long enough to actually stop any other curing from happening.
Burst has a random chance to give only 1 vessel. Which means if you're unlucky you waste 4s channel balance on an opponents single sip of health.
The useful skills TK has are:
Trip: Guaranteed sprawl, 1s stun, two channel options.
Clot: Unknown affliction. Mandatory for kill. Id channel only.
Choke: Blackout in five room radius. First one is cured by allheale. Second one may get some affs in if you perfectly time the demesne tic for when they can't use allheale.
Throatlock: Anorexia: lucidity cure, which sort of goes well with phantasm skills.
Pyre: Pyromancers might like it I guess. It's an ice cure, which stacks with three out of four of the psychicfist selections I suppose. Makes the list because not completely useless.
Psychicfist: I haven't really seen this do anything other hinder skill sets can't do faaaaaar better. But it does something, I guess.
forcefeed: Possibly useful depending on how much cooks can poison food these days. I'm not really sure until I talk to a cook.
Psionics doesn't really offer much salvation either.
secondsight is worthless now that the skill sixthsense is here.
psychicpush? How about gust? beast gust? Who uses this?
Scan? Why not just use SCENT?
amnesia... Does that skill even do anything anymore?
Shatter: Because being able to destroy psionic barriers is a good thing to have for a psionic user. duh.
Bodydensity: Rooting is good to have.
Alteraura: remove some defenses. Eh.
Psiblade: Does stuff to dreamweavers now.
Bodyscan: useful for heartburst and other things.
Hyperhidrosis: not sure what it cures or how often it causes slickness.