Mudlet 3.8: more improvements for internationalization and multiplaying!

Vadi2Vadi2 Member Posts: 49 Capable

Spring is here in the Northern Hemisphere and so is a new Mudlet release!

Map improvements

SlySven has put a fair bit of improvements into the 2D map:

In/out/up/down exits now look a lot better and play nicer with the room symbols. Speaking of room symbols, you can now set them to Unicode characters or entire words!

New Default MUDs

We're placed to announce the addition of two awesome MUDs to the connection tab: Luminari and Reinos de Leyenda!

Luminari MUD has a cool Mudlet UI + automapper setup, check it out.

Luminari is a deep, engaging game set in the world of the Luminari - A place where magic is entwined with the fabric of reality and the forces of evil and destruction are rising from a long slumber to again wreak havoc on the realm. The gameplay of Luminari will be familiar to anyone who has played Dungeons and Dragons, Pathfinder or any of the many RPG systems based on the d20 ruleset.

With over thirty thousand rooms and an expansive wilderness, you will never run out of places to explore.

While exploring, gather resources and use them to craft interesting, unique and powerful items for use in combat and role-play.

 

Reinos de Leyenda is an awesome Spanish-speaking MUD that is fully supported with Mudlet 3.8.0!

Realms of Legend is an online role-playing game in Spanish completely free. It has no requirements, it is accessible and multiplatform; The online multiplayer game to live the experience closest to the real RPG!

The game tells the story of Eirea, a fantastic world where the gods fight among themselves for total control of the Material Foreground using heroes, like you, as their tools.

The game in text mode will make you immerse yourself in the game in a way that you had never thought before and will allow you to interact with your characters as you have never done before; In addition, its nature makes it a multiplayer game that can also be played blind.

Enter the world and create your character! You can personalize it among dozens of races, classes, religions, citizenships and trades. Leave your mark on the Realms of Legend!

Triggers and aliases for other languages

Mudlet triggers, aliases, and the variables tab now work with non-English languages! There's still more work to do, such as getting text selection working right, but we're making steady progress on the goal for 4.0.

Multiplaying improvements

You can now use  : to have all open profiles do the same command! For example, doing :hello or :follow bob will have all of your characters send "hello" and "follow bob", respectively.

Try this out with a new profile, and to enable this on existing profiles, install this script.

Detailed changelog

See below for the complete list of improvements:

  • added: a : alias to send text to all open profiles for multiplaying. For example, doing :hello will make all open profiles send "hello"
  • added: a way to restore the menubar in case you hide both the buttons and the bar by accident - right-click on the main window
  • added: command-line arguments for mudlet.exe on Windows
  • added: GBK/GB18030 text decoder for Chinese locales
  • added: Luminari as a default MUD
  • added: Reinos de Leyenda as a default MUD
  • added: TrueColour (16 million) colour support added
  • added: Ubuntu Mono font included by default
  • fixed: 'Close' button on the 'no mapper script' dialog to work again
  • fixed: code formatter to work on Linux
  • fixed: room letter markers not showing up on the map sometimes
  • fixed: Save button to work when you change the 'out' exit for the room exits dialog
  • fixed: Variables tab turning booleans (true/false variables) into string (literally text of "true" and "false") when viewing a variable
  • improved: getOS() will now return freebsd if running on that platfrom, as well as the correct text for other platforms
  • improved: look of up/down/in/out exits in the 2D map
  • improved: packages can now have international names
  • improved: room symbols on the map - you can now set it to be text or any Unicode! For example, try setting a
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Comments

  • EsoneyunaEsoneyuna Member Posts: 169 Adept
    So how many years till it is included in Debian stable
  • EveriineEveriine Wise Old Swordsbird / Brontaur Indianapolis, IN, USAMember Posts: 2,974 Transcendent
    It's why I'm glad my laptop and desktop now use Arch-based distros. I didn't know how much I needed the AUR.

    But isn't the point of Debian stable to be older version of packages? I wouldn't expect 3.8 to show up there for a long time (3.7 is in sid though).
    Everiine is a man, and is very manly. This MAN before you is so manly you might as well just gender bend right now, cause he's the manliest man that you ever did see. His manly shape has spurned many women and girlyer men to boughs of fainting. He stands before you in a manly manerific typical man-like outfit which is covered in his manly motto: "I am a man!"

    Daraius said: You gotta risk it for the biscuit.

    Pony power all the way, yo. The more Brontaurs the better.
  • EsoneyunaEsoneyuna Member Posts: 169 Adept
    Everiine said:
    It's why I'm glad my laptop and desktop now use Arch-based distros. I didn't know how much I needed the AUR.

    But isn't the point of Debian stable to be older version of packages? I wouldn't expect 3.8 to show up there for a long time (3.7 is in sid though).
    Debian is not so much based on old packages as it is based on stable and tested packages, security updates for example go quite fast. However keep in mind the stable release in debian is still Mudlet 3.0.0. (I would also think 3.8 would enter Sid now since that is the unstable/develop branch)

    Though I think the large issue for mudlet in the stable and test releases of Debian is that the dependencies are not advancing.


  • AeldraAeldra , using cake powered flight Member Posts: 1,302 Transcendent
    tbf, the self-contained mudlet packages available for linux seem to work fairly well, as did the mac and windows one last I tried them, so might just be able to run the self-contained one instead.
    Avatar / Picture done by Xeii. Wheeeeee 
  • EveriineEveriine Wise Old Swordsbird / Brontaur Indianapolis, IN, USAMember Posts: 2,974 Transcendent
    I prefer using the one in the AUR so that I don't have to worry about constantly checking for updates. It almost always works perfectly, and it's easy to keep up to date. Arch-based system required, though.
    Everiine is a man, and is very manly. This MAN before you is so manly you might as well just gender bend right now, cause he's the manliest man that you ever did see. His manly shape has spurned many women and girlyer men to boughs of fainting. He stands before you in a manly manerific typical man-like outfit which is covered in his manly motto: "I am a man!"

    Daraius said: You gotta risk it for the biscuit.

    Pony power all the way, yo. The more Brontaurs the better.
  • EsoneyunaEsoneyuna Member Posts: 169 Adept
    Aeldra said:
    tbf, the self-contained mudlet packages available for linux seem to work fairly well, as did the mac and windows one last I tried them, so might just be able to run the self-contained one instead.
    I had echo and mapper issues with the standalone package. This is why went back to iota back in the day. (well except at work where I use a virtualbox with frakendebian with sid packages, but that was a lot of effort to get working)
  • Vadi2Vadi2 Member Posts: 49 Capable
    edited May 2018
    The standalone package should work just fine - it's been changed to use AppImage. Let me know if there's any issues!
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