Would there be any appetite for changing the might line in honours to be a bit more informative?
My understanding is that currently it mostly uses the amount of lessons spent on active (?) skillsets, but this doesn't really seem very reflective of actual threat or relative capability.
Could I suggest changing this to be something like:
* He is considered to be <*> your equal in general resilience and combat proficiency.
* He is considered to be <*> your equal in exerting charm and influence.
* He is known to have acquired <*> the blessings of good fortune and wealth you possess.
Where <*> is one of:
- a pathetic fraction of ( < 10% )
- significantly less than ( < 50% )
- somewhat less than ( < 75% )
- slightly less than ( < 90% )
- approximately ( 90% - 120% )
- slightly more than ( > 120% )
- somewhat more than ( > 150% )
- significantly more than ( > 200% )
- an awe-inspiring level above ( > 400% )
And the calculation is weighted as something like:
Combat score = sum(health + mana + ego) + (bashing attack damage / bashing attack delay) + (average resistance) - (number of abilities missing in guild skillsets + discipline, combat, discernment, environment) + (number of combat, utility, defensive category artifacts) + (number of recent arena wins - losses)
Influence score = ego + (influence power / influence attack delay) - (number of abilities missing in influence/dramatics skillsets + city influence skills) + (number of influence category artifacts)
Artifact/Wealth score = total gold + (number of artifacts of any type) + (number of shops/clans/manses/aetherships owned)
Obviously each of these would need multipliers to make sure they are roughly equally weighted, but I think that would be a lot more accurate than lesson investment and level. Still not capturing actual skill and other attributes, but more likely to be informative, I hope.