I dropped a short version of this as the idea hit me on Discord, so thought I'd flesh it out here.
One of the things I see lacking in Lusternia is that the world is too scripted, and our actions have very little action on it. First thing that popped into my mind is the villages. Yes, when they pop we can go out and claim them for our city. That is a direct influence, but not one everyone can contribute to. Then, a little while later, completely independently of player activity, they pop again for "reasons".
So I was thinking, why not give the players some agency over the process? Maybe a mini quest, one that is more n00b/lowbie friendly, that can prolong your ownership of a village. It is repeatable, but with diminishing returns. That way the village will eventually pop, there's no way to stop it, but you can prolong it.
Each village would have a different style of quest. Like one possibly economic, one exploratory, one riddle, one combat, etc. etc. etc. Hopefully based on the theme of the city.
The rewards wouldn't be great enough that it would be farmed by the high and mighty. It isn't about the rewards. Its about contributing something tangible to your city. Making the new players feel invested in their city. Like their city needs them, in some small way. And they'd get some small reward.
Yes, I know we just had a village adjustment, but it just didn't do it for me. It still didn't seem like I'm doing much for my City. Haven't even bothered to try it. Just not motivated to do so.
I know I have different ideas of "fun" than most, so this might just be applicable to me. But I still thought I'd put it out there, just in case.